Check if shader cache directory is available before using cache
This commit is contained in:
parent
0c2144da90
commit
52fb5bf986
|
@ -667,7 +667,7 @@ void ShaderGLES3::_clear_version(Version *p_version) {
|
||||||
|
|
||||||
void ShaderGLES3::_initialize_version(Version *p_version) {
|
void ShaderGLES3::_initialize_version(Version *p_version) {
|
||||||
ERR_FAIL_COND(p_version->variants.size() > 0);
|
ERR_FAIL_COND(p_version->variants.size() > 0);
|
||||||
if (_load_from_cache(p_version)) {
|
if (shader_cache_dir_valid && _load_from_cache(p_version)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
p_version->variants.reserve(variant_count);
|
p_version->variants.reserve(variant_count);
|
||||||
|
@ -678,7 +678,9 @@ void ShaderGLES3::_initialize_version(Version *p_version) {
|
||||||
_compile_specialization(spec, i, p_version, specialization_default_mask);
|
_compile_specialization(spec, i, p_version, specialization_default_mask);
|
||||||
p_version->variants[i].insert(specialization_default_mask, spec);
|
p_version->variants[i].insert(specialization_default_mask, spec);
|
||||||
}
|
}
|
||||||
_save_to_cache(p_version);
|
if (shader_cache_dir_valid) {
|
||||||
|
_save_to_cache(p_version);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ShaderGLES3::version_set_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines, const LocalVector<ShaderGLES3::TextureUniformData> &p_texture_uniforms, bool p_initialize) {
|
void ShaderGLES3::version_set_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines, const LocalVector<ShaderGLES3::TextureUniformData> &p_texture_uniforms, bool p_initialize) {
|
||||||
|
|
Loading…
Reference in New Issue