Merge pull request #96092 from smix8/region_point_query
Add navigation region point and segment queries
This commit is contained in:
commit
5303688c01
|
@ -486,7 +486,7 @@
|
|||
<param index="0" name="map" type="RID" />
|
||||
<param index="1" name="to_point" type="Vector2" />
|
||||
<description>
|
||||
Returns the point closest to the provided [param to_point] on the navigation mesh surface.
|
||||
Returns the navigation mesh surface point closest to the provided [param to_point] on the navigation [param map].
|
||||
</description>
|
||||
</method>
|
||||
<method name="map_get_closest_point_owner" qualifiers="const">
|
||||
|
@ -494,7 +494,7 @@
|
|||
<param index="0" name="map" type="RID" />
|
||||
<param index="1" name="to_point" type="Vector2" />
|
||||
<description>
|
||||
Returns the owner region RID for the point returned by [method map_get_closest_point].
|
||||
Returns the owner region RID for the navigation mesh surface point closest to the provided [param to_point] on the navigation [param map].
|
||||
</description>
|
||||
</method>
|
||||
<method name="map_get_edge_connection_margin" qualifiers="const">
|
||||
|
@ -768,6 +768,14 @@
|
|||
Creates a new region.
|
||||
</description>
|
||||
</method>
|
||||
<method name="region_get_closest_point" qualifiers="const">
|
||||
<return type="Vector2" />
|
||||
<param index="0" name="region" type="RID" />
|
||||
<param index="1" name="to_point" type="Vector2" />
|
||||
<description>
|
||||
Returns the navigation mesh surface point closest to the provided [param to_point] on the navigation [param region].
|
||||
</description>
|
||||
</method>
|
||||
<method name="region_get_connection_pathway_end" qualifiers="const">
|
||||
<return type="Vector2" />
|
||||
<param index="0" name="region" type="RID" />
|
||||
|
|
|
@ -532,7 +532,7 @@
|
|||
<param index="0" name="map" type="RID" />
|
||||
<param index="1" name="to_point" type="Vector3" />
|
||||
<description>
|
||||
Returns the point closest to the provided [param to_point] on the navigation mesh surface.
|
||||
Returns the navigation mesh surface point closest to the provided [param to_point] on the navigation [param map].
|
||||
</description>
|
||||
</method>
|
||||
<method name="map_get_closest_point_normal" qualifiers="const">
|
||||
|
@ -540,7 +540,7 @@
|
|||
<param index="0" name="map" type="RID" />
|
||||
<param index="1" name="to_point" type="Vector3" />
|
||||
<description>
|
||||
Returns the normal for the point returned by [method map_get_closest_point].
|
||||
Returns the navigation mesh surface normal closest to the provided [param to_point] on the navigation [param map].
|
||||
</description>
|
||||
</method>
|
||||
<method name="map_get_closest_point_owner" qualifiers="const">
|
||||
|
@ -548,7 +548,7 @@
|
|||
<param index="0" name="map" type="RID" />
|
||||
<param index="1" name="to_point" type="Vector3" />
|
||||
<description>
|
||||
Returns the owner region RID for the point returned by [method map_get_closest_point].
|
||||
Returns the owner region RID for the navigation mesh surface point closest to the provided [param to_point] on the navigation [param map].
|
||||
</description>
|
||||
</method>
|
||||
<method name="map_get_closest_point_to_segment" qualifiers="const">
|
||||
|
@ -558,7 +558,8 @@
|
|||
<param index="2" name="end" type="Vector3" />
|
||||
<param index="3" name="use_collision" type="bool" default="false" />
|
||||
<description>
|
||||
Returns the closest point between the navigation surface and the segment.
|
||||
Returns the navigation mesh surface point closest to the provided [param start] and [param end] segment on the navigation [param map].
|
||||
If [param use_collision] is [code]true[/code], a closest point test is only done when the segment intersects with the navigation mesh surface.
|
||||
</description>
|
||||
</method>
|
||||
<method name="map_get_edge_connection_margin" qualifiers="const">
|
||||
|
@ -908,6 +909,33 @@
|
|||
Creates a new region.
|
||||
</description>
|
||||
</method>
|
||||
<method name="region_get_closest_point" qualifiers="const">
|
||||
<return type="Vector3" />
|
||||
<param index="0" name="region" type="RID" />
|
||||
<param index="1" name="to_point" type="Vector3" />
|
||||
<description>
|
||||
Returns the navigation mesh surface point closest to the provided [param to_point] on the navigation [param region].
|
||||
</description>
|
||||
</method>
|
||||
<method name="region_get_closest_point_normal" qualifiers="const">
|
||||
<return type="Vector3" />
|
||||
<param index="0" name="region" type="RID" />
|
||||
<param index="1" name="to_point" type="Vector3" />
|
||||
<description>
|
||||
Returns the navigation mesh surface normal closest to the provided [param to_point] on the navigation [param region].
|
||||
</description>
|
||||
</method>
|
||||
<method name="region_get_closest_point_to_segment" qualifiers="const">
|
||||
<return type="Vector3" />
|
||||
<param index="0" name="region" type="RID" />
|
||||
<param index="1" name="start" type="Vector3" />
|
||||
<param index="2" name="end" type="Vector3" />
|
||||
<param index="3" name="use_collision" type="bool" default="false" />
|
||||
<description>
|
||||
Returns the navigation mesh surface point closest to the provided [param start] and [param end] segment on the navigation [param region].
|
||||
If [param use_collision] is [code]true[/code], a closest point test is only done when the segment intersects with the navigation mesh surface.
|
||||
</description>
|
||||
</method>
|
||||
<method name="region_get_connection_pathway_end" qualifiers="const">
|
||||
<return type="Vector3" />
|
||||
<param index="0" name="region" type="RID" />
|
||||
|
|
|
@ -810,7 +810,7 @@ ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos) const {
|
|||
Vector<Node3D *> nodes_with_gizmos = Node3DEditor::get_singleton()->gizmo_bvh_ray_query(pos, pos + ray * camera->get_far());
|
||||
|
||||
for (Node3D *spat : nodes_with_gizmos) {
|
||||
if (!spat) {
|
||||
if (!spat || _is_node_locked(spat)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1557,7 +1557,7 @@ void Node3DEditorViewport::_surface_focus_exit() {
|
|||
view_menu->set_disable_shortcuts(true);
|
||||
}
|
||||
|
||||
bool Node3DEditorViewport ::_is_node_locked(const Node *p_node) {
|
||||
bool Node3DEditorViewport::_is_node_locked(const Node *p_node) const {
|
||||
return p_node->get_meta("_edit_lock_", false);
|
||||
}
|
||||
|
||||
|
@ -1935,11 +1935,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
|
|||
|
||||
if (after != EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
|
||||
// Single item selection.
|
||||
Vector<_RayResult> selection;
|
||||
_find_items_at_pos(b->get_position(), selection, false);
|
||||
if (!selection.is_empty()) {
|
||||
clicked = selection[0].item->get_instance_id();
|
||||
}
|
||||
clicked = _select_ray(b->get_position());
|
||||
|
||||
selection_in_progress = true;
|
||||
|
||||
|
|
|
@ -460,7 +460,7 @@ private:
|
|||
|
||||
bool previewing_camera = false;
|
||||
bool previewing_cinema = false;
|
||||
bool _is_node_locked(const Node *p_node);
|
||||
bool _is_node_locked(const Node *p_node) const;
|
||||
void _preview_exited_scene();
|
||||
void _toggle_camera_preview(bool);
|
||||
void _toggle_cinema_preview(bool);
|
||||
|
|
|
@ -318,6 +318,11 @@ int FORWARD_1_C(region_get_connections_count, RID, p_region, rid_to_rid);
|
|||
Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_start, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int);
|
||||
Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_end, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int);
|
||||
|
||||
Vector2 GodotNavigationServer2D::region_get_closest_point(RID p_region, const Vector2 &p_point) const {
|
||||
Vector3 result = NavigationServer3D::get_singleton()->region_get_closest_point(p_region, v2_to_v3(p_point));
|
||||
return v3_to_v2(result);
|
||||
}
|
||||
|
||||
Vector2 GodotNavigationServer2D::region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const {
|
||||
Vector3 result = NavigationServer3D::get_singleton()->region_get_random_point(p_region, p_navigation_layers, p_uniformly);
|
||||
return v3_to_v2(result);
|
||||
|
|
|
@ -101,6 +101,7 @@ public:
|
|||
virtual int region_get_connections_count(RID p_region) const override;
|
||||
virtual Vector2 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override;
|
||||
virtual Vector2 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override;
|
||||
virtual Vector2 region_get_closest_point(RID p_region, const Vector2 &p_point) const override;
|
||||
virtual Vector2 region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const override;
|
||||
|
||||
virtual RID link_create() override;
|
||||
|
|
|
@ -536,6 +536,27 @@ Vector3 GodotNavigationServer3D::region_get_connection_pathway_end(RID p_region,
|
|||
return Vector3();
|
||||
}
|
||||
|
||||
Vector3 GodotNavigationServer3D::region_get_closest_point_to_segment(RID p_region, const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const {
|
||||
const NavRegion *region = region_owner.get_or_null(p_region);
|
||||
ERR_FAIL_NULL_V(region, Vector3());
|
||||
|
||||
return region->get_closest_point_to_segment(p_from, p_to, p_use_collision);
|
||||
}
|
||||
|
||||
Vector3 GodotNavigationServer3D::region_get_closest_point(RID p_region, const Vector3 &p_point) const {
|
||||
const NavRegion *region = region_owner.get_or_null(p_region);
|
||||
ERR_FAIL_NULL_V(region, Vector3());
|
||||
|
||||
return region->get_closest_point_info(p_point).point;
|
||||
}
|
||||
|
||||
Vector3 GodotNavigationServer3D::region_get_closest_point_normal(RID p_region, const Vector3 &p_point) const {
|
||||
const NavRegion *region = region_owner.get_or_null(p_region);
|
||||
ERR_FAIL_NULL_V(region, Vector3());
|
||||
|
||||
return region->get_closest_point_info(p_point).normal;
|
||||
}
|
||||
|
||||
Vector3 GodotNavigationServer3D::region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const {
|
||||
const NavRegion *region = region_owner.get_or_null(p_region);
|
||||
ERR_FAIL_NULL_V(region, Vector3());
|
||||
|
|
|
@ -178,6 +178,9 @@ public:
|
|||
virtual int region_get_connections_count(RID p_region) const override;
|
||||
virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override;
|
||||
virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override;
|
||||
virtual Vector3 region_get_closest_point_to_segment(RID p_region, const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision = false) const override;
|
||||
virtual Vector3 region_get_closest_point(RID p_region, const Vector3 &p_point) const override;
|
||||
virtual Vector3 region_get_closest_point_normal(RID p_region, const Vector3 &p_point) const override;
|
||||
virtual Vector3 region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const override;
|
||||
|
||||
virtual RID link_create() override;
|
||||
|
|
|
@ -105,7 +105,22 @@ void NavRegion::set_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh) {
|
|||
polygons_dirty = true;
|
||||
}
|
||||
|
||||
Vector3 NavRegion::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const {
|
||||
RWLockRead read_lock(region_rwlock);
|
||||
|
||||
return NavMeshQueries3D::polygons_get_closest_point_to_segment(
|
||||
get_polygons(), p_from, p_to, p_use_collision);
|
||||
}
|
||||
|
||||
gd::ClosestPointQueryResult NavRegion::get_closest_point_info(const Vector3 &p_point) const {
|
||||
RWLockRead read_lock(region_rwlock);
|
||||
|
||||
return NavMeshQueries3D::polygons_get_closest_point_info(get_polygons(), p_point);
|
||||
}
|
||||
|
||||
Vector3 NavRegion::get_random_point(uint32_t p_navigation_layers, bool p_uniformly) const {
|
||||
RWLockRead read_lock(region_rwlock);
|
||||
|
||||
if (!get_enabled()) {
|
||||
return Vector3();
|
||||
}
|
||||
|
@ -114,6 +129,8 @@ Vector3 NavRegion::get_random_point(uint32_t p_navigation_layers, bool p_uniform
|
|||
}
|
||||
|
||||
bool NavRegion::sync() {
|
||||
RWLockWrite write_lock(region_rwlock);
|
||||
|
||||
bool something_changed = polygons_dirty /* || something_dirty? */;
|
||||
|
||||
update_polygons();
|
||||
|
|
|
@ -38,6 +38,8 @@
|
|||
#include "scene/resources/navigation_mesh.h"
|
||||
|
||||
class NavRegion : public NavBase {
|
||||
RWLock region_rwlock;
|
||||
|
||||
NavMap *map = nullptr;
|
||||
Transform3D transform;
|
||||
bool enabled = true;
|
||||
|
@ -88,6 +90,8 @@ public:
|
|||
return polygons;
|
||||
}
|
||||
|
||||
Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const;
|
||||
gd::ClosestPointQueryResult get_closest_point_info(const Vector3 &p_point) const;
|
||||
Vector3 get_random_point(uint32_t p_navigation_layers, bool p_uniformly) const;
|
||||
|
||||
real_t get_surface_area() const { return surface_area; };
|
||||
|
|
|
@ -86,6 +86,7 @@ void NavigationServer2D::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer2D::region_get_connections_count);
|
||||
ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_start);
|
||||
ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_end);
|
||||
ClassDB::bind_method(D_METHOD("region_get_closest_point", "region", "to_point"), &NavigationServer2D::region_get_closest_point);
|
||||
ClassDB::bind_method(D_METHOD("region_get_random_point", "region", "navigation_layers", "uniformly"), &NavigationServer2D::region_get_random_point);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("link_create"), &NavigationServer2D::link_create);
|
||||
|
|
|
@ -149,6 +149,7 @@ public:
|
|||
virtual Vector2 region_get_connection_pathway_start(RID p_region, int p_connection_id) const = 0;
|
||||
virtual Vector2 region_get_connection_pathway_end(RID p_region, int p_connection_id) const = 0;
|
||||
|
||||
virtual Vector2 region_get_closest_point(RID p_region, const Vector2 &p_point) const = 0;
|
||||
virtual Vector2 region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const = 0;
|
||||
|
||||
/// Creates a new link between positions in the nav map.
|
||||
|
|
|
@ -83,6 +83,7 @@ public:
|
|||
int region_get_connections_count(RID p_region) const override { return 0; }
|
||||
Vector2 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override { return Vector2(); }
|
||||
Vector2 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override { return Vector2(); }
|
||||
Vector2 region_get_closest_point(RID p_region, const Vector2 &p_point) const override { return Vector2(); }
|
||||
Vector2 region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const override { return Vector2(); };
|
||||
|
||||
RID link_create() override { return RID(); }
|
||||
|
|
|
@ -99,6 +99,9 @@ void NavigationServer3D::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer3D::region_get_connections_count);
|
||||
ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer3D::region_get_connection_pathway_start);
|
||||
ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer3D::region_get_connection_pathway_end);
|
||||
ClassDB::bind_method(D_METHOD("region_get_closest_point_to_segment", "region", "start", "end", "use_collision"), &NavigationServer3D::region_get_closest_point_to_segment, DEFVAL(false));
|
||||
ClassDB::bind_method(D_METHOD("region_get_closest_point", "region", "to_point"), &NavigationServer3D::region_get_closest_point);
|
||||
ClassDB::bind_method(D_METHOD("region_get_closest_point_normal", "region", "to_point"), &NavigationServer3D::region_get_closest_point_normal);
|
||||
ClassDB::bind_method(D_METHOD("region_get_random_point", "region", "navigation_layers", "uniformly"), &NavigationServer3D::region_get_random_point);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("link_create"), &NavigationServer3D::link_create);
|
||||
|
|
|
@ -168,6 +168,9 @@ public:
|
|||
virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const = 0;
|
||||
virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const = 0;
|
||||
|
||||
virtual Vector3 region_get_closest_point_to_segment(RID p_region, const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision = false) const = 0;
|
||||
virtual Vector3 region_get_closest_point(RID p_region, const Vector3 &p_point) const = 0;
|
||||
virtual Vector3 region_get_closest_point_normal(RID p_region, const Vector3 &p_point) const = 0;
|
||||
virtual Vector3 region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const = 0;
|
||||
|
||||
/// Creates a new link between positions in the nav map.
|
||||
|
|
|
@ -93,6 +93,9 @@ public:
|
|||
int region_get_connections_count(RID p_region) const override { return 0; }
|
||||
Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override { return Vector3(); }
|
||||
Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override { return Vector3(); }
|
||||
Vector3 region_get_closest_point_to_segment(RID p_region, const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision = false) const override { return Vector3(); }
|
||||
Vector3 region_get_closest_point(RID p_region, const Vector3 &p_point) const override { return Vector3(); }
|
||||
Vector3 region_get_closest_point_normal(RID p_region, const Vector3 &p_point) const override { return Vector3(); }
|
||||
Vector3 region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const override { return Vector3(); }
|
||||
|
||||
RID link_create() override { return RID(); }
|
||||
|
|
Loading…
Reference in New Issue