Proper time tracking in AnimationNodeAnimation, closes #22887
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@ -692,7 +692,9 @@ void AnimationNodeBlendTreeEditor::_notification(int p_what) {
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Ref<Animation> anim = player->get_animation(an->get_animation());
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if (anim.is_valid()) {
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E->get()->set_max(anim->get_length());
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E->get()->set_value(an->get_playback_time());
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//StringName path = AnimationTreeEditor::get_singleton()->get_base_path() + E->get().input_node;
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StringName time_path = AnimationTreeEditor::get_singleton()->get_base_path() + String(E->key()) + "/time";
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E->get()->set_value(AnimationTreeEditor::get_singleton()->get_tree()->get(time_path));
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}
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}
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}
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@ -40,12 +40,11 @@ StringName AnimationNodeAnimation::get_animation() const {
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return animation;
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}
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float AnimationNodeAnimation::get_playback_time() const {
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return time;
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}
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Vector<String> (*AnimationNodeAnimation::get_editable_animation_list)() = NULL;
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void AnimationNodeAnimation::get_parameter_list(List<PropertyInfo> *r_list) const {
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r_list->push_back(PropertyInfo(Variant::REAL, time, PROPERTY_HINT_NONE, "", 0));
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}
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void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
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if (property.name == "animation" && get_editable_animation_list) {
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@ -70,6 +69,8 @@ float AnimationNodeAnimation::process(float p_time, bool p_seek) {
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AnimationPlayer *ap = state->player;
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ERR_FAIL_COND_V(!ap, 0);
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float time = get_parameter(this->time);
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if (!ap->has_animation(animation)) {
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AnimationNodeBlendTree *tree = Object::cast_to<AnimationNodeBlendTree>(parent);
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@ -86,6 +87,8 @@ float AnimationNodeAnimation::process(float p_time, bool p_seek) {
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Ref<Animation> anim = ap->get_animation(animation);
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float step;
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if (p_seek) {
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time = p_time;
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step = 0;
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@ -109,6 +112,8 @@ float AnimationNodeAnimation::process(float p_time, bool p_seek) {
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blend_animation(animation, time, step, p_seek, 1.0);
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set_parameter(this->time, time);
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return anim_size - time;
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}
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@ -120,16 +125,13 @@ void AnimationNodeAnimation::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_animation", "name"), &AnimationNodeAnimation::set_animation);
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ClassDB::bind_method(D_METHOD("get_animation"), &AnimationNodeAnimation::get_animation);
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ClassDB::bind_method(D_METHOD("get_playback_time"), &AnimationNodeAnimation::get_playback_time);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
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}
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AnimationNodeAnimation::AnimationNodeAnimation() {
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last_version = 0;
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skip = false;
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time = 0;
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step = 0;
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time = "time";
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}
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////////////////////////////////////////////////////////
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@ -38,10 +38,9 @@ class AnimationNodeAnimation : public AnimationRootNode {
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GDCLASS(AnimationNodeAnimation, AnimationRootNode);
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StringName animation;
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StringName time;
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uint64_t last_version;
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float time;
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float step;
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bool skip;
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protected:
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@ -50,6 +49,8 @@ protected:
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static void _bind_methods();
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public:
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void get_parameter_list(List<PropertyInfo> *r_list) const;
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static Vector<String> (*get_editable_animation_list)();
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virtual String get_caption() const;
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@ -58,8 +59,6 @@ public:
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void set_animation(const StringName &p_name);
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StringName get_animation() const;
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float get_playback_time() const;
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AnimationNodeAnimation();
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};
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