mention load in texture class
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</brief_description>
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</brief_description>
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<description>
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<description>
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A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite] or GUI [Control].
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A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite] or GUI [Control].
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Textures are often created by loading them from a file. See [method @GDScript.load].
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</description>
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</description>
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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