Tweak CylinderMesh rings
property hint to allow a value of 0
A value of 0 rings is valid and results in a non-subdivided cylinder.
Compared to the previous lowest allowed value (1), a value of 0 halves
the triangle count in any cylinder.
(cherry picked from commit a82c90ca55
)
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7a8020ea67
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5359b1dcc1
@ -892,7 +892,7 @@ void CylinderMesh::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "bottom_radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_bottom_radius", "get_bottom_radius");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_height", "get_height");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_rings", "get_rings");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_rings", "get_rings");
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}
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void CylinderMesh::set_top_radius(const float p_radius) {
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