Loop over faces in create_trimesh_shape()
(cherry picked from commit ee0262977e
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@ -254,10 +254,12 @@ Ref<Shape> Mesh::create_trimesh_shape() const {
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PoolVector<Vector3> face_points;
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PoolVector<Vector3> face_points;
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face_points.resize(faces.size() * 3);
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face_points.resize(faces.size() * 3);
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for (int i = 0; i < face_points.size(); i++) {
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for (int i = 0; i < face_points.size(); i += 3) {
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Face3 f = faces.get(i / 3);
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Face3 f = faces.get(i / 3);
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face_points.set(i, f.vertex[i % 3]);
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face_points.set(i, f.vertex[0]);
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face_points.set(i + 1, f.vertex[1]);
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face_points.set(i + 2, f.vertex[2]);
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}
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}
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Ref<ConcavePolygonShape> shape = memnew(ConcavePolygonShape);
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Ref<ConcavePolygonShape> shape = memnew(ConcavePolygonShape);
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