Document the database for `Input.get_joy_name()` and `Input.get_joy_guid()`
(cherry picked from commit 922d2b7034
)
This commit is contained in:
parent
c99f67105f
commit
53cb88554a
|
@ -118,14 +118,14 @@
|
|||
<return type="String" />
|
||||
<param index="0" name="device" type="int" />
|
||||
<description>
|
||||
Returns a SDL2-compatible device GUID on platforms that use gamepad remapping. Returns [code]"Default Gamepad"[/code] otherwise.
|
||||
Returns a SDL2-compatible device GUID on platforms that use gamepad remapping, e.g. [code]030000004c050000c405000000010000[/code]. Returns [code]"Default Gamepad"[/code] otherwise. Godot uses the [url=https://github.com/gabomdq/SDL_GameControllerDB]SDL2 game controller database[/url] to determine gamepad names and mappings based on this GUID.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_joy_name">
|
||||
<return type="String" />
|
||||
<param index="0" name="device" type="int" />
|
||||
<description>
|
||||
Returns the name of the joypad at the specified device index.
|
||||
Returns the name of the joypad at the specified device index, e.g. [code]PS4 Controller[/code]. Godot uses the [url=https://github.com/gabomdq/SDL_GameControllerDB]SDL2 game controller database[/url] to determine gamepad names.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_joy_vibration_duration">
|
||||
|
|
Loading…
Reference in New Issue