Document the database for `Input.get_joy_name()` and `Input.get_joy_guid()`
(cherry picked from commit 922d2b7034
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<return type="String" />
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<return type="String" />
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<param index="0" name="device" type="int" />
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<param index="0" name="device" type="int" />
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<description>
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<description>
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Returns a SDL2-compatible device GUID on platforms that use gamepad remapping. Returns [code]"Default Gamepad"[/code] otherwise.
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Returns a SDL2-compatible device GUID on platforms that use gamepad remapping, e.g. [code]030000004c050000c405000000010000[/code]. Returns [code]"Default Gamepad"[/code] otherwise. Godot uses the [url=https://github.com/gabomdq/SDL_GameControllerDB]SDL2 game controller database[/url] to determine gamepad names and mappings based on this GUID.
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</description>
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</description>
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</method>
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</method>
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<method name="get_joy_name">
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<method name="get_joy_name">
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<return type="String" />
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<return type="String" />
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<param index="0" name="device" type="int" />
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<param index="0" name="device" type="int" />
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<description>
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<description>
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Returns the name of the joypad at the specified device index.
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Returns the name of the joypad at the specified device index, e.g. [code]PS4 Controller[/code]. Godot uses the [url=https://github.com/gabomdq/SDL_GameControllerDB]SDL2 game controller database[/url] to determine gamepad names.
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</description>
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</description>
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</method>
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</method>
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<method name="get_joy_vibration_duration">
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<method name="get_joy_vibration_duration">
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