From 53f6dafdde32a74eb5ce51891a50978aad11d041 Mon Sep 17 00:00:00 2001 From: lawnjelly Date: Tue, 5 May 2020 09:31:10 +0100 Subject: [PATCH] Added 'disable_half_float' project setting to the class reference. Just forgot to do this in the original PR. --- doc/classes/ProjectSettings.xml | 3 +++ 1 file changed, 3 insertions(+) diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index fc4e1f569f0..8dfd82a2e94 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -998,6 +998,9 @@ When batching is on, this regularly prints a frame diagnosis log. Note that this will degrade performance. + + The use of half-float vertex compression may be producing rendering errors on some platforms (especially iOS). These have been seen particularly in particles. Disabling half-float may resolve these problems. + [b]Experimental[/b] For regression testing against the old renderer. If this is switched on, and [code]use_batching[/code] is set, the renderer will swap alternately between using the old renderer, and the batched renderer, on each frame. This makes it easy to identify visual differences. Performance will be degraded.