diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 290d715bfcf..ccfc1f6fabd 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -2627,7 +2627,7 @@ void VisualShaderEditor::_graph_gui_input(const Ref &p_event) { selected_constants.insert(id); } VisualShaderNodeUniform *uniform_node = Object::cast_to(node.ptr()); - if (uniform_node != nullptr) { + if (uniform_node != nullptr && uniform_node->is_convertible_to_constant()) { selected_uniforms.insert(id); } } diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index d8bcc7553c5..54a5c190497 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -421,6 +421,7 @@ public: bool is_global_code_generated() const; virtual bool is_qualifier_supported(Qualifier p_qual) const = 0; + virtual bool is_convertible_to_constant() const = 0; virtual Vector get_editable_properties() const override; virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override; diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index a99c09e89ce..9c8d2a0981b 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -3744,6 +3744,10 @@ bool VisualShaderNodeFloatUniform::is_qualifier_supported(Qualifier p_qual) cons return true; // all qualifiers are supported } +bool VisualShaderNodeFloatUniform::is_convertible_to_constant() const { + return true; // conversion is allowed +} + Vector VisualShaderNodeFloatUniform::get_editable_properties() const { Vector props = VisualShaderNodeUniform::get_editable_properties(); props.push_back("hint"); @@ -3911,6 +3915,10 @@ bool VisualShaderNodeIntUniform::is_qualifier_supported(Qualifier p_qual) const return true; // all qualifiers are supported } +bool VisualShaderNodeIntUniform::is_convertible_to_constant() const { + return true; // conversion is allowed +} + Vector VisualShaderNodeIntUniform::get_editable_properties() const { Vector props = VisualShaderNodeUniform::get_editable_properties(); props.push_back("hint"); @@ -4019,6 +4027,10 @@ bool VisualShaderNodeBooleanUniform::is_qualifier_supported(Qualifier p_qual) co return true; // all qualifiers are supported } +bool VisualShaderNodeBooleanUniform::is_convertible_to_constant() const { + return true; // conversion is allowed +} + Vector VisualShaderNodeBooleanUniform::get_editable_properties() const { Vector props = VisualShaderNodeUniform::get_editable_properties(); props.push_back("default_value_enabled"); @@ -4113,6 +4125,10 @@ bool VisualShaderNodeColorUniform::is_qualifier_supported(Qualifier p_qual) cons return true; // all qualifiers are supported } +bool VisualShaderNodeColorUniform::is_convertible_to_constant() const { + return true; // conversion is allowed +} + Vector VisualShaderNodeColorUniform::get_editable_properties() const { Vector props = VisualShaderNodeUniform::get_editable_properties(); props.push_back("default_value_enabled"); @@ -4209,6 +4225,10 @@ bool VisualShaderNodeVec3Uniform::is_qualifier_supported(Qualifier p_qual) const return true; // all qualifiers are supported } +bool VisualShaderNodeVec3Uniform::is_convertible_to_constant() const { + return true; // conversion is allowed +} + Vector VisualShaderNodeVec3Uniform::get_editable_properties() const { Vector props = VisualShaderNodeUniform::get_editable_properties(); props.push_back("default_value_enabled"); @@ -4309,6 +4329,10 @@ bool VisualShaderNodeTransformUniform::is_qualifier_supported(Qualifier p_qual) return true; // all qualifiers are supported } +bool VisualShaderNodeTransformUniform::is_convertible_to_constant() const { + return true; // conversion is allowed +} + Vector VisualShaderNodeTransformUniform::get_editable_properties() const { Vector props = VisualShaderNodeUniform::get_editable_properties(); props.push_back("default_value_enabled"); @@ -4494,6 +4518,10 @@ bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) co return false; } +bool VisualShaderNodeTextureUniform::is_convertible_to_constant() const { + return false; // conversion is not allowed +} + VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() { simple_decl = false; } diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index a5d0fe46493..594a494cf12 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -1574,6 +1574,7 @@ public: float get_default_value() const; bool is_qualifier_supported(Qualifier p_qual) const override; + bool is_convertible_to_constant() const override; virtual Vector get_editable_properties() const override; @@ -1639,6 +1640,7 @@ public: int get_default_value() const; bool is_qualifier_supported(Qualifier p_qual) const override; + bool is_convertible_to_constant() const override; virtual Vector get_editable_properties() const override; @@ -1683,6 +1685,7 @@ public: bool get_default_value() const; bool is_qualifier_supported(Qualifier p_qual) const override; + bool is_convertible_to_constant() const override; virtual Vector get_editable_properties() const override; @@ -1724,6 +1727,7 @@ public: Color get_default_value() const; bool is_qualifier_supported(Qualifier p_qual) const override; + bool is_convertible_to_constant() const override; virtual Vector get_editable_properties() const override; @@ -1766,6 +1770,7 @@ public: Vector3 get_default_value() const; bool is_qualifier_supported(Qualifier p_qual) const override; + bool is_convertible_to_constant() const override; virtual Vector get_editable_properties() const override; @@ -1808,6 +1813,7 @@ public: Transform get_default_value() const; bool is_qualifier_supported(Qualifier p_qual) const override; + bool is_convertible_to_constant() const override; virtual Vector get_editable_properties() const override; @@ -1865,6 +1871,7 @@ public: ColorDefault get_color_default() const; bool is_qualifier_supported(Qualifier p_qual) const override; + bool is_convertible_to_constant() const override; VisualShaderNodeTextureUniform(); };