Fix inconsistent lighting in GLES2
Issue was possibily being caused by duplicating a light even when that light was not in the render_light_instances array.
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@ -1133,8 +1133,8 @@ void RasterizerSceneGLES2::_add_geometry_with_material(RasterizerStorageGLES2::G
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LightInstance *li = light_instance_owner.getornull(e->instance->light_instances[i]);
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LightInstance *li = light_instance_owner.getornull(e->instance->light_instances[i]);
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if (li->light_index >= render_light_instance_count) {
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if (li->light_index >= render_light_instance_count || render_light_instances[li->light_index] != li) {
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continue; // too many
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continue; // too many or light_index did not correspond to the light instances to be rendered
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}
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}
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if (copy) {
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if (copy) {
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