Merge pull request #44656 from reduz/cull-fixes-and-optimizations
Cull fixes and optimizations
This commit is contained in:
commit
545c894614
|
@ -107,6 +107,9 @@ public:
|
|||
Variant intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to) const;
|
||||
Variant intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const;
|
||||
|
||||
_FORCE_INLINE_ void quantize(float p_unit);
|
||||
_FORCE_INLINE_ AABB quantized(float p_unit) const;
|
||||
|
||||
_FORCE_INLINE_ void set_end(const Vector3 &p_end) {
|
||||
size = p_end - position;
|
||||
}
|
||||
|
@ -427,4 +430,28 @@ void AABB::grow_by(real_t p_amount) {
|
|||
size.z += 2.0 * p_amount;
|
||||
}
|
||||
|
||||
void AABB::quantize(float p_unit) {
|
||||
size += position;
|
||||
|
||||
position.x -= Math::fposmodp(position.x, p_unit);
|
||||
position.y -= Math::fposmodp(position.y, p_unit);
|
||||
position.z -= Math::fposmodp(position.z, p_unit);
|
||||
|
||||
size.x -= Math::fposmodp(size.x, p_unit);
|
||||
size.y -= Math::fposmodp(size.y, p_unit);
|
||||
size.z -= Math::fposmodp(size.z, p_unit);
|
||||
|
||||
size.x += p_unit;
|
||||
size.y += p_unit;
|
||||
size.z += p_unit;
|
||||
|
||||
size -= position;
|
||||
}
|
||||
|
||||
AABB AABB::quantized(float p_unit) const {
|
||||
AABB ret = *this;
|
||||
ret.quantize(p_unit);
|
||||
return ret;
|
||||
}
|
||||
|
||||
#endif // AABB_H
|
||||
|
|
|
@ -351,17 +351,17 @@ void DynamicBVH::_update(Node *leaf, int lookahead) {
|
|||
_insert_leaf(root, leaf);
|
||||
}
|
||||
|
||||
void DynamicBVH::update(const ID &p_id, const AABB &p_box) {
|
||||
ERR_FAIL_COND(!p_id.is_valid());
|
||||
bool DynamicBVH::update(const ID &p_id, const AABB &p_box) {
|
||||
ERR_FAIL_COND_V(!p_id.is_valid(), false);
|
||||
Node *leaf = p_id.node;
|
||||
|
||||
Volume volume;
|
||||
volume.min = p_box.position;
|
||||
volume.max = p_box.position + p_box.size;
|
||||
|
||||
if ((leaf->volume.min == volume.min) && (leaf->volume.max == volume.max)) {
|
||||
if (leaf->volume.min.is_equal_approx(volume.min) && leaf->volume.max.is_equal_approx(volume.max)) {
|
||||
// noop
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
Node *base = _remove_leaf(leaf);
|
||||
|
@ -375,6 +375,7 @@ void DynamicBVH::update(const ID &p_id, const AABB &p_box) {
|
|||
}
|
||||
leaf->volume = volume;
|
||||
_insert_leaf(base, leaf);
|
||||
return true;
|
||||
}
|
||||
|
||||
void DynamicBVH::remove(const ID &p_id) {
|
||||
|
|
|
@ -281,7 +281,7 @@ public:
|
|||
void optimize_top_down(int bu_threshold = 128);
|
||||
void optimize_incremental(int passes);
|
||||
ID insert(const AABB &p_box, void *p_userdata);
|
||||
void update(const ID &p_id, const AABB &p_box);
|
||||
bool update(const ID &p_id, const AABB &p_box);
|
||||
void remove(const ID &p_id);
|
||||
void get_elements(List<ID> *r_elements);
|
||||
|
||||
|
|
|
@ -198,6 +198,23 @@ public:
|
|||
value += 0.0;
|
||||
return value;
|
||||
}
|
||||
static _ALWAYS_INLINE_ float fposmodp(float p_x, float p_y) {
|
||||
float value = Math::fmod(p_x, p_y);
|
||||
if (value < 0) {
|
||||
value += p_y;
|
||||
}
|
||||
value += 0.0;
|
||||
return value;
|
||||
}
|
||||
static _ALWAYS_INLINE_ double fposmodp(double p_x, double p_y) {
|
||||
double value = Math::fmod(p_x, p_y);
|
||||
if (value < 0) {
|
||||
value += p_y;
|
||||
}
|
||||
value += 0.0;
|
||||
return value;
|
||||
}
|
||||
|
||||
static _ALWAYS_INLINE_ int posmod(int p_x, int p_y) {
|
||||
int value = p_x % p_y;
|
||||
if ((value < 0 && p_y > 0) || (value > 0 && p_y < 0)) {
|
||||
|
|
|
@ -1065,20 +1065,37 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
|
|||
p_instance->transformed_aabb = new_aabb;
|
||||
|
||||
if (p_instance->scenario == nullptr || !p_instance->visible || Math::is_zero_approx(p_instance->transform.basis.determinant())) {
|
||||
p_instance->prev_transformed_aabb = p_instance->transformed_aabb;
|
||||
return;
|
||||
}
|
||||
|
||||
//quantize to improve moving object performance
|
||||
AABB bvh_aabb = p_instance->transformed_aabb;
|
||||
|
||||
if (p_instance->indexer_id.is_valid() && bvh_aabb != p_instance->prev_transformed_aabb) {
|
||||
//assume motion, see if bounds need to be quantized
|
||||
AABB motion_aabb = bvh_aabb.merge(p_instance->prev_transformed_aabb);
|
||||
float motion_longest_axis = motion_aabb.get_longest_axis_size();
|
||||
float longest_axis = p_instance->transformed_aabb.get_longest_axis_size();
|
||||
|
||||
if (motion_longest_axis < longest_axis * 2) {
|
||||
//moved but not a lot, use motion aabb quantizing
|
||||
float quantize_size = Math::pow(2.0, Math::ceil(Math::log(motion_longest_axis) / Math::log(2.0))) * 0.5; //one fifth
|
||||
bvh_aabb.quantize(quantize_size);
|
||||
}
|
||||
}
|
||||
|
||||
if (!p_instance->indexer_id.is_valid()) {
|
||||
if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
|
||||
p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].insert(p_instance->transformed_aabb, p_instance);
|
||||
p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].insert(bvh_aabb, p_instance);
|
||||
} else {
|
||||
p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].insert(p_instance->transformed_aabb, p_instance);
|
||||
p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].insert(bvh_aabb, p_instance);
|
||||
}
|
||||
} else {
|
||||
if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
|
||||
p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].update(p_instance->indexer_id, p_instance->transformed_aabb);
|
||||
p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].update(p_instance->indexer_id, bvh_aabb);
|
||||
} else {
|
||||
p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].update(p_instance->indexer_id, p_instance->transformed_aabb);
|
||||
p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].update(p_instance->indexer_id, bvh_aabb);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1124,6 +1141,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
|
|||
}
|
||||
|
||||
pair.pair();
|
||||
|
||||
p_instance->prev_transformed_aabb = p_instance->transformed_aabb;
|
||||
}
|
||||
|
||||
void RendererSceneCull::_unpair_instance(Instance *p_instance) {
|
||||
|
|
|
@ -172,6 +172,7 @@ public:
|
|||
|
||||
AABB aabb;
|
||||
AABB transformed_aabb;
|
||||
AABB prev_transformed_aabb;
|
||||
|
||||
struct InstanceShaderParameter {
|
||||
int32_t index = -1;
|
||||
|
|
Loading…
Reference in New Issue