Drop polygon path finder demo
It is obsoleted by the easier NavigationPolygon API and the feature will likely be dropped in the future (see #3740)
This commit is contained in:
parent
281236280e
commit
5499755292
|
@ -1,5 +0,0 @@
|
|||
[application]
|
||||
|
||||
name="Polygon Pathfinder"
|
||||
main_scene="res://poly_with_holes.scn"
|
||||
icon="res://icon.png"
|
Binary file not shown.
Before Width: | Height: | Size: 712 B |
Binary file not shown.
|
@ -1,77 +0,0 @@
|
|||
|
||||
extends Spatial
|
||||
|
||||
|
||||
func _ready():
|
||||
var pf = PolygonPathFinder.new()
|
||||
|
||||
var points = Vector2Array()
|
||||
var connections = IntArray()
|
||||
|
||||
# Poly 1
|
||||
points.push_back(Vector2(0, 0)) # 0
|
||||
points.push_back(Vector2(10, 0)) # 1
|
||||
points.push_back(Vector2(10, 10)) # 2
|
||||
points.push_back(Vector2(0, 10)) # 3
|
||||
|
||||
connections.push_back(0) # Connect vertex 0...
|
||||
connections.push_back(1) # ... to 1
|
||||
drawLine(points[0], points[1], get_node("/root/Spatial/Polys"))
|
||||
connections.push_back(1) # Connect vertex 1...
|
||||
connections.push_back(2) # ... to 2
|
||||
drawLine(points[1], points[2], get_node("/root/Spatial/Polys"))
|
||||
connections.push_back(2) # Etc.
|
||||
connections.push_back(3)
|
||||
drawLine(points[2], points[3], get_node("/root/Spatial/Polys"))
|
||||
connections.push_back(3) # Connect vertex 3...
|
||||
connections.push_back(0) # ... back to vertex 0, to close the polygon
|
||||
drawLine(points[3], points[0], get_node("/root/Spatial/Polys"))
|
||||
|
||||
# Poly 2, as obstacle inside poly 1
|
||||
points.push_back(Vector2(2, 0.5)) # 4
|
||||
points.push_back(Vector2(4, 0.5)) # 5
|
||||
points.push_back(Vector2(4, 9.5)) # 6
|
||||
points.push_back(Vector2(2, 9.5)) # 7
|
||||
|
||||
connections.push_back(4)
|
||||
connections.push_back(5)
|
||||
drawLine(points[4], points[5], get_node("/root/Spatial/Polys"))
|
||||
connections.push_back(5)
|
||||
connections.push_back(6)
|
||||
drawLine(points[5], points[6], get_node("/root/Spatial/Polys"))
|
||||
connections.push_back(6)
|
||||
connections.push_back(7)
|
||||
drawLine(points[6], points[7], get_node("/root/Spatial/Polys"))
|
||||
connections.push_back(7)
|
||||
connections.push_back(4)
|
||||
drawLine(points[7], points[4], get_node("/root/Spatial/Polys"))
|
||||
|
||||
print("points: ", points)
|
||||
print("connections: ", connections)
|
||||
|
||||
pf.setup(points, connections)
|
||||
|
||||
var path = pf.find_path(Vector2(1, 5), Vector2(8, 5))
|
||||
|
||||
var lastStep = null
|
||||
print("path: ", path)
|
||||
for step in path:
|
||||
print("step: ", step)
|
||||
if (lastStep != null):
|
||||
var currPathSegment = Vector2Array()
|
||||
drawLine(lastStep, step, get_node("/root/Spatial/Path"))
|
||||
lastStep = step
|
||||
|
||||
|
||||
func drawLine(pointA, pointB, immediateGeo):
|
||||
var drawPosY = 0.1
|
||||
var im = immediateGeo
|
||||
|
||||
im.begin(Mesh.PRIMITIVE_POINTS, null)
|
||||
im.add_vertex(Vector3(pointA.x, drawPosY, pointA.y))
|
||||
im.add_vertex(Vector3(pointB.x, drawPosY, pointB.y))
|
||||
im.end()
|
||||
im.begin(Mesh.PRIMITIVE_LINE_STRIP, null)
|
||||
im.add_vertex(Vector3(pointA.x, drawPosY, pointA.y))
|
||||
im.add_vertex(Vector3(pointB.x, drawPosY, pointB.y))
|
||||
im.end()
|
Loading…
Reference in New Issue