Low priority redraw request for AnimatedSprite
Prevents animated sprite from creating continuous redraws in vital_redraws_only mode.
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@ -367,6 +367,9 @@ void AnimatedSprite::_notification(int p_what) {
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if (frame < 0) {
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if (frame < 0) {
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return;
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return;
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}
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}
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if (!OS::get_singleton()->is_update_pending()) {
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return;
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}
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float remaining = get_process_delta_time();
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float remaining = get_process_delta_time();
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