Remove incorrect statement that TextureButton needs a texture for normal state in docs

This commit is contained in:
Malcolm Anderson 2024-08-16 14:22:19 -07:00
parent 96be44c0ec
commit 54bb17de02

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@ -5,7 +5,6 @@
</brief_description>
<description>
[TextureButton] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex [Control]s.
The "normal" state must contain a texture ([member texture_normal]); other textures are optional.
See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>