Remove incorrect statement that TextureButton needs a texture for normal state in docs
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</brief_description>
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<description>
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[TextureButton] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex [Control]s.
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The "normal" state must contain a texture ([member texture_normal]); other textures are optional.
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See also [BaseButton] which contains common properties and methods associated with this node.
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</description>
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<tutorials>
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