Fix batch translate to colored synchronization error

In rare circumstances default batches were being joined incorrectly, causing visual regressions. This logic has been fixed.

In addition slightly more output information has been added to frame diagnosis mode.
This commit is contained in:
lawnjelly 2020-04-20 19:32:10 +01:00
parent 2a10e30119
commit 54cd6d3077
2 changed files with 141 additions and 47 deletions

View File

@ -85,6 +85,19 @@ void RasterizerCanvasGLES2::RenderItemState::reset() {
joined_item = nullptr;
}
// just translate the color into something easily readable and not too verbose
String RasterizerCanvasGLES2::BatchColor::to_string() const {
String sz = "{";
const float *data = get_data();
for (int c = 0; c < 4; c++) {
float f = data[c];
int val = ((f * 255.0f) + 0.5f);
sz += String(Variant(val)) + " ";
}
sz += "}";
return sz;
}
RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_get_canvas_texture(const RID &p_texture) const {
if (p_texture.is_valid()) {
@ -494,37 +507,44 @@ void RasterizerCanvasGLES2::_batch_translate_to_colored() {
for (int n = 0; n < bdata.batches.size(); n++) {
const Batch &source_batch = bdata.batches[n];
bool needs_new_batch;
bool needs_new_batch = true;
if (dest_batch) {
// is the dest batch the same except for the color?
if ((dest_batch->batch_texture_id == source_batch.batch_texture_id) && (dest_batch->type == source_batch.type)) {
// add to previous batch
dest_batch->num_commands += source_batch.num_commands;
needs_new_batch = false;
if (dest_batch->type == source_batch.type) {
if (source_batch.type == Batch::BT_RECT) {
if (dest_batch->batch_texture_id == source_batch.batch_texture_id) {
// add to previous batch
dest_batch->num_commands += source_batch.num_commands;
needs_new_batch = false;
// create the colored verts (only if not default)
if (source_batch.type != Batch::BT_DEFAULT) {
int first_vert = source_batch.first_quad * 4;
int end_vert = 4 * (source_batch.first_quad + source_batch.num_commands);
// create the colored verts (only if not default)
int first_vert = source_batch.first_quad * 4;
int end_vert = 4 * (source_batch.first_quad + source_batch.num_commands);
for (int v = first_vert; v < end_vert; v++) {
const BatchVertex &bv = bdata.vertices[v];
BatchVertexColored *cv = bdata.vertices_colored.request();
for (int v = first_vert; v < end_vert; v++) {
const BatchVertex &bv = bdata.vertices[v];
BatchVertexColored *cv = bdata.vertices_colored.request();
#ifdef DEBUG_ENABLED
CRASH_COND(!cv);
CRASH_COND(!cv);
#endif
cv->pos = bv.pos;
cv->uv = bv.uv;
cv->col = source_batch.color;
}
cv->pos = bv.pos;
cv->uv = bv.uv;
cv->col = source_batch.color;
}
} // textures match
} else {
// default
// we can still join, but only under special circumstances
// does this ever happen? not sure at this stage, but left for future expansion
uint32_t source_last_command = source_batch.first_command + source_batch.num_commands;
if (source_last_command == dest_batch->first_command) {
dest_batch->num_commands += source_batch.num_commands;
needs_new_batch = false;
} // if the commands line up exactly
}
} else {
needs_new_batch = true;
}
} else {
needs_new_batch = true;
}
} // if both batches are the same type
} // if dest batch is valid
if (needs_new_batch) {
dest_batch = bdata.batches_temp.request();
@ -646,9 +666,69 @@ void RasterizerCanvasGLES2::_batch_render_rects(const Batch &p_batch, Rasterizer
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
#ifdef DEBUG_ENABLED
String RasterizerCanvasGLES2::get_command_type_string(const Item::Command &p_command) const {
String sz = "";
switch (p_command.type) {
default:
break;
case Item::Command::TYPE_LINE: {
sz = "l";
} break;
case Item::Command::TYPE_POLYLINE: {
sz = "PL";
} break;
case Item::Command::TYPE_RECT: {
sz = "r";
} break;
case Item::Command::TYPE_NINEPATCH: {
sz = "n";
} break;
case Item::Command::TYPE_PRIMITIVE: {
sz = "PR";
} break;
case Item::Command::TYPE_POLYGON: {
sz = "p";
} break;
case Item::Command::TYPE_MESH: {
sz = "m";
} break;
case Item::Command::TYPE_MULTIMESH: {
sz = "MM";
} break;
case Item::Command::TYPE_PARTICLES: {
sz = "PA";
} break;
case Item::Command::TYPE_CIRCLE: {
sz = "c";
} break;
case Item::Command::TYPE_TRANSFORM: {
sz = "t";
// add a bit more info in debug build
const Item::CommandTransform *transform = static_cast<const Item::CommandTransform *>(&p_command);
const Transform2D &mat = transform->xform;
sz += " ";
sz += String(Variant(mat.elements[2]));
sz += " ";
} break;
case Item::Command::TYPE_CLIP_IGNORE: {
sz = "CI";
} break;
} // switch
return sz;
}
void RasterizerCanvasGLES2::diagnose_batches(Item::Command *const *p_commands) {
int num_batches = bdata.batches.size();
BatchColor curr_color;
curr_color.set(Color(-1, -1, -1, -1));
bool first_color_change = true;
for (int batch_num = 0; batch_num < num_batches; batch_num++) {
const Batch &batch = bdata.batches[batch_num];
bdata.frame_string += "\t\tbatch ";
@ -656,21 +736,42 @@ void RasterizerCanvasGLES2::diagnose_batches(Item::Command *const *p_commands) {
switch (batch.type) {
case Batch::BT_RECT: {
bdata.frame_string += "R ";
bdata.frame_string += itos(batch.first_command) + "-";
bdata.frame_string += itos(batch.num_commands);
bdata.frame_string += " [" + itos(batch.batch_texture_id) + "]";
bdata.frame_string += " " + batch.color.to_string();
if (batch.num_commands > 1) {
bdata.frame_string += " MULTI\n";
} else {
bdata.frame_string += "\n";
bdata.frame_string += " MULTI";
}
if (curr_color != batch.color) {
curr_color = batch.color;
if (!first_color_change) {
bdata.frame_string += " color";
} else {
first_color_change = false;
}
}
bdata.frame_string += "\n";
} break;
default: {
bdata.frame_string += "D ";
bdata.frame_string += itos(batch.num_commands) + "\n";
bdata.frame_string += itos(batch.first_command) + "-";
bdata.frame_string += itos(batch.num_commands) + " ";
int num_show = MIN(batch.num_commands, 16);
for (int n = 0; n < num_show; n++) {
const Item::Command &comm = *p_commands[batch.first_command + n];
bdata.frame_string += get_command_type_string(comm) + " ";
}
bdata.frame_string += "\n";
} break;
}
}
}
#endif
void RasterizerCanvasGLES2::render_batches(Item::Command *const *p_commands, Item *p_current_clip, bool &r_reclip, RasterizerStorageGLES2::Material *p_material) {
@ -1592,9 +1693,11 @@ void RasterizerCanvasGLES2::flush_render_batches(Item *p_first_item, Item *p_cur
Item::Command *const *commands = p_first_item->commands.ptr();
#ifdef DEBUG_ENABLED
if (bdata.diagnose_frame) {
diagnose_batches(commands);
}
#endif
render_batches(commands, p_current_clip, r_reclip, p_material);
}

View File

@ -67,10 +67,15 @@ class RasterizerCanvasGLES2 : public RasterizerCanvasBaseGLES2 {
b = p_c.b;
a = p_c.a;
}
bool operator==(const BatchColor &p_c) const {
return (r == p_c.r) && (g == p_c.g) && (b == p_c.b) && (a == p_c.a);
}
bool operator!=(const BatchColor &p_c) const { return (*this == p_c) == false; }
bool equals(const Color &p_c) const {
return (r == p_c.r) && (g == p_c.g) && (b == p_c.b) && (a == p_c.a);
}
const float *get_data() const { return &r; }
String to_string() const;
};
struct BatchVertex {
@ -272,8 +277,11 @@ private:
bool _light_scissor_begin(const Rect2 &p_item_rect, const Transform2D &p_light_xform, const Rect2 &p_light_rect) const;
void _calculate_scissor_threshold_area();
// debug
// no need to compile these in in release, they are unneeded outside the editor and only add to executable size
#ifdef DEBUG_ENABLED
void diagnose_batches(Item::Command *const *p_commands);
String get_command_type_string(const Item::Command &p_command) const;
#endif
public:
void initialize();
@ -299,31 +307,14 @@ _FORCE_INLINE_ void RasterizerCanvasGLES2::_prefill_default_batch(FillState &r_f
#endif
// we do have a pending extra transform command to flush
// either the extra transform is in the prior command, or not, in which case we need 2 batches
// if (r_fill_state.transform_extra_command_number_p1 == p_command_num) {
// this should be most common case
r_fill_state.curr_batch->num_commands += 2;
// } else {
// // mad ordering .. does this even happen?
// int extra_command = r_fill_state.transform_extra_command_number_p1 - 1; // plus 1 based
// // send the extra to the GPU in a batch
// r_fill_state.curr_batch = _batch_request_new();
// r_fill_state.curr_batch->type = Batch::BT_DEFAULT;
// r_fill_state.curr_batch->first_command = extra_command;
// r_fill_state.curr_batch->num_commands = 1;
// // start default batch
// r_fill_state.curr_batch = _batch_request_new();
// r_fill_state.curr_batch->type = Batch::BT_DEFAULT;
// r_fill_state.curr_batch->first_command = p_command_num;
// r_fill_state.curr_batch->num_commands = 1;
// }
r_fill_state.transform_extra_command_number_p1 = 0; // mark as sent
r_fill_state.extra_matrix_sent = true;
// the original mode should always be hardware transform ..
// test this assumption
//CRASH_COND(r_fill_state.orig_transform_mode != TM_NONE);
r_fill_state.transform_mode = r_fill_state.orig_transform_mode;
// do we need to restore anything else?