Merge pull request #91265 from AeioMuch/fix_drop_reparent

Fix reparenting after hover delay
This commit is contained in:
Rémi Verschelde 2024-06-10 16:11:34 +02:00
commit 553f77674c
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GPG Key ID: C3336907360768E1
3 changed files with 33 additions and 8 deletions

View File

@ -160,7 +160,6 @@ public:
void set_marked(const HashSet<Node *> &p_marked, bool p_selectable = true, bool p_children_selectable = true);
void set_marked(Node *p_marked, bool p_selectable = true, bool p_children_selectable = true);
bool has_marked() const { return !marked.is_empty(); }
void set_selected(Node *p_node, bool p_emit_selected = true);
Node *get_selected();
void set_can_rename(bool p_can_rename) { can_rename = p_can_rename; }

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@ -76,12 +76,15 @@ void SceneTreeDock::_quick_open() {
}
void SceneTreeDock::_inspect_hovered_node() {
scene_tree->set_selected(node_hovered_now);
scene_tree->set_marked(node_hovered_now);
select_node_hovered_at_end_of_drag = true;
if (tree_item_inspected != nullptr) {
tree_item_inspected->clear_custom_color(0);
}
Tree *tree = scene_tree->get_scene_tree();
TreeItem *item = tree->get_item_at_position(tree->get_local_mouse_position());
TreeItem *item = tree->get_item_with_metadata(node_hovered_now->get_path());
if (item) {
item->set_as_cursor(0);
tree_item_inspected = item;
tree_item_inspected->set_custom_color(0, get_theme_color(SNAME("accent_color"), EditorStringName(Editor)));
}
InspectorDock::get_inspector_singleton()->edit(node_hovered_now);
InspectorDock::get_inspector_singleton()->propagate_notification(NOTIFICATION_DRAG_BEGIN); // Enable inspector drag preview after it updated.
@ -130,8 +133,8 @@ void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
}
if (mb->is_released()) {
if (scene_tree->has_marked()) {
scene_tree->set_marked(nullptr);
if (tree_item_inspected != nullptr) {
tree_item_inspected->clear_custom_color(0);
}
_reset_hovering_timer();
}
@ -1658,6 +1661,16 @@ void SceneTreeDock::_notification(int p_what) {
case NOTIFICATION_DRAG_END: {
_reset_hovering_timer();
if (select_node_hovered_at_end_of_drag && !hovered_but_reparenting) {
Node *node_inspected = Object::cast_to<Node>(InspectorDock::get_inspector_singleton()->get_edited_object());
if (node_inspected) {
editor_selection->clear();
editor_selection->add_node(node_inspected);
scene_tree->set_selected(node_inspected);
select_node_hovered_at_end_of_drag = false;
}
}
hovered_but_reparenting = false;
} break;
}
}
@ -2185,6 +2198,7 @@ void SceneTreeDock::_node_reparent(NodePath p_path, bool p_keep_global_xform) {
ERR_FAIL_NULL(new_parent);
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *> full_selection = editor_selection->get_full_selected_node_list();
if (selection.is_empty()) {
return; // Nothing to reparent.
@ -2197,6 +2211,10 @@ void SceneTreeDock::_node_reparent(NodePath p_path, bool p_keep_global_xform) {
}
_do_reparent(new_parent, -1, nodes, p_keep_global_xform);
for (Node *E : full_selection) {
editor_selection->add_node(E);
}
}
void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, Vector<Node *> p_nodes, bool p_keep_global_xform) {
@ -2238,6 +2256,9 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
return; // Position and parent didn't change.
}
// Prevent selecting the hovered node and keep the reparented node(s) selected instead.
hovered_but_reparenting = true;
Node *validate = new_parent;
while (validate) {
ERR_FAIL_COND_MSG(p_nodes.has(validate), "Selection changed at some point. Can't reparent.");
@ -3400,6 +3421,7 @@ void SceneTreeDock::_nodes_dragged(const Array &p_nodes, NodePath p_to, int p_ty
}
List<Node *> selection = editor_selection->get_selected_node_list();
List<Node *> full_selection = editor_selection->get_full_selected_node_list();
if (selection.is_empty()) {
return; //nothing to reparent
@ -3419,7 +3441,8 @@ void SceneTreeDock::_nodes_dragged(const Array &p_nodes, NodePath p_to, int p_ty
_normalize_drop(to_node, to_pos, p_type);
_do_reparent(to_node, to_pos, nodes, !Input::get_singleton()->is_key_pressed(Key::SHIFT));
for (Node *E : nodes) {
for (Node *E : full_selection) {
editor_selection->add_node(E);
}
}

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@ -239,8 +239,11 @@ class SceneTreeDock : public VBoxContainer {
void _inspect_hovered_node();
void _reset_hovering_timer();
Timer *inspect_hovered_node_delay = nullptr;
TreeItem *tree_item_inspected = nullptr;
Node *node_hovered_now = nullptr;
Node *node_hovered_previously = nullptr;
bool select_node_hovered_at_end_of_drag = false;
bool hovered_but_reparenting = false;
virtual void input(const Ref<InputEvent> &p_event) override;
virtual void shortcut_input(const Ref<InputEvent> &p_event) override;