Load script for addons without cache
Since they are postponed sometimes due to transient script errors, it needs to try again without the cache to compile the script again instead of using the failed one.
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@ -3526,7 +3526,7 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled,
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// Only try to load the script if it has a name. Else, the plugin has no init script.
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if (script_path.length() > 0) {
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script_path = addon_path.get_base_dir().path_join(script_path);
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scr = ResourceLoader::load(script_path);
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scr = ResourceLoader::load(script_path, "Script", ResourceFormatLoader::CACHE_MODE_IGNORE);
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if (scr.is_null()) {
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show_warning(vformat(TTR("Unable to load addon script from path: '%s'."), script_path));
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