Merge pull request #50095 from LightningAA/add-viewport-spy-3.x

[3.x] Add the ability to preview viewports from the inspector
This commit is contained in:
Rémi Verschelde 2021-07-20 11:19:34 +02:00 committed by GitHub
commit 559d02a216
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5 changed files with 156 additions and 116 deletions

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@ -161,6 +161,7 @@
#include "editor/plugins/tile_map_editor_plugin.h"
#include "editor/plugins/tile_set_editor_plugin.h"
#include "editor/plugins/version_control_editor_plugin.h"
#include "editor/plugins/viewport_preview_editor_plugin.h"
#include "editor/plugins/visual_shader_editor_plugin.h"
#include "editor/progress_dialog.h"
#include "editor/project_export.h"
@ -6818,6 +6819,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(PhysicalBonePlugin(this)));
add_editor_plugin(memnew(MeshEditorPlugin(this)));
add_editor_plugin(memnew(MaterialEditorPlugin(this)));
add_editor_plugin(memnew(ViewportPreviewEditorPlugin(this)));
for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) {
add_editor_plugin(EditorPlugins::create(i, this));

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@ -30,129 +30,67 @@
#include "texture_editor_plugin.h"
#include "core/io/resource_loader.h"
#include "core/project_settings.h"
#include "editor/editor_settings.h"
#include "editor/editor_scale.h"
#include "scene/resources/dynamic_font.h"
void TextureEditor::_gui_input(Ref<InputEvent> p_event) {
TextureRect *TexturePreview::get_texture_display() {
return texture_display;
}
void TextureEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_READY) {
//get_scene()->connect("node_removed",this,"_node_removed");
}
TexturePreview::TexturePreview(Ref<Texture> p_texture, bool p_show_metadata) {
TextureRect *checkerboard = memnew(TextureRect);
checkerboard->set_texture(get_icon("Checkerboard", "EditorIcons"));
checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
checkerboard->set_custom_minimum_size(Size2(0.0, 256.0) * EDSCALE);
add_child(checkerboard);
if (p_what == NOTIFICATION_DRAW) {
Ref<Texture> checkerboard = get_icon("Checkerboard", "EditorIcons");
Size2 size = get_size();
texture_display = memnew(TextureRect);
texture_display->set_texture(p_texture);
texture_display->set_anchors_preset(TextureRect::PRESET_WIDE);
texture_display->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
texture_display->set_expand(true);
add_child(texture_display);
draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
int tex_width = texture->get_width() * size.height / texture->get_height();
int tex_height = size.height;
if (tex_width > size.width) {
tex_width = size.width;
tex_height = texture->get_height() * tex_width / texture->get_width();
}
// Prevent the texture from being unpreviewable after the rescale, so that we can still see something
if (tex_height <= 0) {
tex_height = 1;
}
if (tex_width <= 0) {
tex_width = 1;
}
int ofs_x = (size.width - tex_width) / 2;
int ofs_y = (size.height - tex_height) / 2;
if (Object::cast_to<CurveTexture>(*texture)) {
// In the case of CurveTextures we know they are 1 in height, so fill the preview to see the gradient
ofs_y = 0;
tex_height = size.height;
} else if (Object::cast_to<GradientTexture>(*texture)) {
ofs_y = size.height / 4.0;
tex_height = size.height / 2.0;
}
draw_texture_rect(texture, Rect2(ofs_x, ofs_y, tex_width, tex_height));
Ref<Font> font = get_font("font", "Label");
if (p_show_metadata) {
Label *metadata_label = memnew(Label);
String format;
if (Object::cast_to<ImageTexture>(*texture)) {
format = Image::get_format_name(Object::cast_to<ImageTexture>(*texture)->get_format());
} else if (Object::cast_to<StreamTexture>(*texture)) {
format = Image::get_format_name(Object::cast_to<StreamTexture>(*texture)->get_format());
if (Object::cast_to<ImageTexture>(*p_texture)) {
format = Image::get_format_name(Object::cast_to<ImageTexture>(*p_texture)->get_format());
} else if (Object::cast_to<StreamTexture>(*p_texture)) {
format = Image::get_format_name(Object::cast_to<StreamTexture>(*p_texture)->get_format());
} else {
format = texture->get_class();
}
String text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format;
Size2 rect = font->get_string_size(text);
Vector2 draw_from = size - rect + Size2(-2, font->get_ascent() - 2);
if (draw_from.x < 0) {
draw_from.x = 0;
format = p_texture->get_class();
}
draw_string(font, draw_from + Vector2(2, 2), text, Color(0, 0, 0, 0.5), size.width);
draw_string(font, draw_from - Vector2(2, 2), text, Color(0, 0, 0, 0.5), size.width);
draw_string(font, draw_from, text, Color(1, 1, 1, 1), size.width);
metadata_label->set_text(itos(p_texture->get_width()) + "x" + itos(p_texture->get_height()) + " " + format);
Ref<DynamicFont> metadata_label_font = get_font("expression", "EditorFonts")->duplicate();
metadata_label_font->set_size(16 * EDSCALE);
metadata_label_font->set_outline_size(2 * EDSCALE);
metadata_label_font->set_outline_color(Color::named("black"));
metadata_label->add_font_override("font", metadata_label_font);
// It's okay that these colors are static since the grid color is static too.
metadata_label->add_color_override("font_color", Color::named("white"));
metadata_label->add_color_override("font_color_shadow", Color::named("black"));
metadata_label->add_constant_override("shadow_as_outline", 1);
metadata_label->set_h_size_flags(Control::SIZE_SHRINK_END);
metadata_label->set_v_size_flags(Control::SIZE_SHRINK_END);
add_child(metadata_label);
}
}
void TextureEditor::_changed_callback(Object *p_changed, const char *p_prop) {
if (!is_visible()) {
return;
}
update();
}
void TextureEditor::edit(Ref<Texture> p_texture) {
if (!texture.is_null()) {
texture->remove_change_receptor(this);
}
texture = p_texture;
if (!texture.is_null()) {
texture->add_change_receptor(this);
update();
} else {
hide();
}
}
void TextureEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &TextureEditor::_gui_input);
}
TextureEditor::TextureEditor() {
set_custom_minimum_size(Size2(1, 150));
}
TextureEditor::~TextureEditor() {
if (!texture.is_null()) {
texture->remove_change_receptor(this);
}
}
//
bool EditorInspectorPluginTexture::can_handle(Object *p_object) {
return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<StreamTexture>(p_object) != nullptr || Object::cast_to<LargeTexture>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr;
}
void EditorInspectorPluginTexture::parse_begin(Object *p_object) {
Texture *texture = Object::cast_to<Texture>(p_object);
if (!texture) {
return;
}
Ref<Texture> m(texture);
Ref<Texture> texture(Object::cast_to<Texture>(p_object));
TextureEditor *editor = memnew(TextureEditor);
editor->edit(m);
add_custom_control(editor);
add_custom_control(memnew(TexturePreview(texture, true)));
}
TextureEditorPlugin::TextureEditorPlugin(EditorNode *p_node) {

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@ -35,21 +35,15 @@
#include "editor/editor_plugin.h"
#include "scene/resources/texture.h"
class TextureEditor : public Control {
GDCLASS(TextureEditor, Control);
class TexturePreview : public MarginContainer {
GDCLASS(TexturePreview, MarginContainer);
Ref<Texture> texture;
protected:
void _notification(int p_what);
void _gui_input(Ref<InputEvent> p_event);
void _changed_callback(Object *p_changed, const char *p_prop);
static void _bind_methods();
private:
TextureRect *texture_display;
public:
void edit(Ref<Texture> p_texture);
TextureEditor();
~TextureEditor();
TextureRect *get_texture_display();
TexturePreview(Ref<Texture> p_texture, bool p_show_metadata);
};
class EditorInspectorPluginTexture : public EditorInspectorPlugin {

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@ -0,0 +1,50 @@
/*************************************************************************/
/* viewport_preview_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "viewport_preview_editor_plugin.h"
bool EditorInspectorPluginViewportPreview::can_handle(Object *p_object) {
return Object::cast_to<Viewport>(p_object) != nullptr;
}
void EditorInspectorPluginViewportPreview::parse_begin(Object *p_object) {
Viewport *viewport = Object::cast_to<Viewport>(p_object);
TexturePreview *viewport_preview = memnew(TexturePreview(viewport->get_texture(), false));
// Otherwise `viewport_preview`'s `texture_display` doesn't update properly when `viewport`'s size changes.
viewport->connect("size_changed", viewport_preview->get_texture_display(), "update");
add_custom_control(viewport_preview);
}
ViewportPreviewEditorPlugin::ViewportPreviewEditorPlugin(EditorNode *p_node) {
Ref<EditorInspectorPluginViewportPreview> plugin;
plugin.instance();
add_inspector_plugin(plugin);
}

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@ -0,0 +1,56 @@
/*************************************************************************/
/* viewport_preview_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef VIEWPORT_PREVIEW_EDITOR_PLUGIN_H
#define VIEWPORT_PREVIEW_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/plugins/texture_editor_plugin.h"
#include "scene/main/viewport.h"
class EditorInspectorPluginViewportPreview : public EditorInspectorPluginTexture {
GDCLASS(EditorInspectorPluginViewportPreview, EditorInspectorPluginTexture);
public:
virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
};
class ViewportPreviewEditorPlugin : public EditorPlugin {
GDCLASS(ViewportPreviewEditorPlugin, EditorPlugin);
public:
virtual String get_name() const { return "SubViewportPreview"; }
ViewportPreviewEditorPlugin(EditorNode *p_node);
};
#endif // VIEWPORT_PREVIEW_EDITOR_PLUGIN_H