Always detect and use hiDPI in the project manager if needed
This makes its hiDPI behavior consistent with the editor.
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@ -121,6 +121,7 @@ static bool force_lowdpi = false;
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static int init_screen = -1;
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static bool use_vsync = true;
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static bool editor = false;
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static bool project_manager = false;
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static bool show_help = false;
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static bool disable_render_loop = false;
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static int fixed_fps = -1;
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@ -511,6 +512,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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} else if (I->get() == "-e" || I->get() == "--editor") { // starts editor
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editor = true;
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} else if (I->get() == "-p" || I->get() == "--project-manager") { // starts project manager
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project_manager = true;
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} else if (I->get() == "--no-window") { // disable window creation, Windows only
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OS::get_singleton()->set_no_window_mode(true);
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@ -779,8 +783,18 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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#ifdef TOOLS_ENABLED
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if (main_args.size() == 0 && (!ProjectSettings::get_singleton()->has_setting("application/run/main_loop_type")) && (!ProjectSettings::get_singleton()->has_setting("application/run/main_scene") || String(ProjectSettings::get_singleton()->get("application/run/main_scene")) == ""))
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if (!project_manager) {
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// Determine if the project manager should be requested
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project_manager =
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main_args.size() == 0 &&
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!ProjectSettings::get_singleton()->has_setting("application/run/main_loop_type") &&
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(!ProjectSettings::get_singleton()->has_setting("application/run/main_scene") ||
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String(ProjectSettings::get_singleton()->get("application/run/main_scene")) == "");
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}
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if (project_manager) {
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use_custom_res = false; //project manager (run without arguments)
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}
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#endif
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@ -830,9 +844,11 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation", 2);
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GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation.mobile", 3);
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if (editor) {
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OS::get_singleton()->_allow_hidpi = true; //editors always in hidpi
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if (editor || project_manager) {
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// The editor and project manager always detect and use hiDPI if needed
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OS::get_singleton()->_allow_hidpi = true;
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}
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Engine::get_singleton()->_pixel_snap = GLOBAL_DEF("rendering/quality/2d/use_pixel_snap", false);
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OS::get_singleton()->_keep_screen_on = GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true);
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if (rtm == -1) {
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@ -1185,7 +1201,6 @@ bool Main::start() {
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String test;
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String _export_preset;
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bool export_debug = false;
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bool project_manager_request = false;
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List<String> args = OS::get_singleton()->get_cmdline_args();
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for (int i = 0; i < args.size(); i++) {
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@ -1195,7 +1210,7 @@ bool Main::start() {
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} else if (args[i] == "-e" || args[i] == "--editor") {
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editor = true;
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} else if (args[i] == "-p" || args[i] == "--project-manager") {
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project_manager_request = true;
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project_manager = true;
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} else if (args[i].length() && args[i][0] != '-' && game_path == "") {
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game_path = args[i];
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}
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@ -1473,7 +1488,7 @@ bool Main::start() {
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}
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String local_game_path;
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if (game_path != "" && !project_manager_request) {
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if (game_path != "" && !project_manager) {
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local_game_path = game_path.replace("\\", "/");
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@ -1518,7 +1533,7 @@ bool Main::start() {
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#endif
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}
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if (!project_manager_request && !editor) {
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if (!project_manager && !editor) {
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if (game_path != "" || script != "") {
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//autoload
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List<PropertyInfo> props;
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@ -1626,7 +1641,7 @@ bool Main::start() {
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}
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#ifdef TOOLS_ENABLED
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if (project_manager_request || (script == "" && test == "" && game_path == "" && !editor)) {
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if (project_manager || (script == "" && test == "" && game_path == "" && !editor)) {
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ProjectManager *pmanager = memnew(ProjectManager);
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ProgressDialog *progress_dialog = memnew(ProgressDialog);
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