Core: Replace `_NO_DISCARD_` macro with attribute
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@ -41,7 +41,7 @@
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class Variant;
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struct _NO_DISCARD_ AABB {
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struct [[nodiscard]] AABB {
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Vector3 position;
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Vector3 size;
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@ -34,7 +34,7 @@
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#include "core/math/quaternion.h"
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#include "core/math/vector3.h"
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struct _NO_DISCARD_ Basis {
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struct [[nodiscard]] Basis {
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Vector3 rows[3] = {
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Vector3(1, 0, 0),
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Vector3(0, 1, 0),
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@ -35,7 +35,7 @@
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class String;
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struct _NO_DISCARD_ Color {
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struct [[nodiscard]] Color {
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union {
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struct {
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float r;
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@ -36,7 +36,7 @@
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#include "core/math/transform_3d.h"
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#include "core/math/vector3.h"
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struct _NO_DISCARD_ Face3 {
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struct [[nodiscard]] Face3 {
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enum Side {
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SIDE_OVER,
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SIDE_UNDER,
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@ -35,7 +35,7 @@
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class Variant;
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struct _NO_DISCARD_ Plane {
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struct [[nodiscard]] Plane {
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Vector3 normal;
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real_t d = 0;
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@ -43,7 +43,7 @@ struct Rect2;
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struct Transform3D;
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struct Vector2;
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struct _NO_DISCARD_ Projection {
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struct [[nodiscard]] Projection {
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enum Planes {
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PLANE_NEAR,
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PLANE_FAR,
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@ -35,7 +35,7 @@
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#include "core/math/vector3.h"
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#include "core/string/ustring.h"
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struct _NO_DISCARD_ Quaternion {
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struct [[nodiscard]] Quaternion {
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union {
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struct {
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real_t x;
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@ -38,7 +38,7 @@ class String;
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struct Rect2i;
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struct Transform2D;
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struct _NO_DISCARD_ Rect2 {
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struct [[nodiscard]] Rect2 {
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Point2 position;
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Size2 size;
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@ -37,7 +37,7 @@
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class String;
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struct Rect2;
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struct _NO_DISCARD_ Rect2i {
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struct [[nodiscard]] Rect2i {
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Point2i position;
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Size2i size;
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@ -38,7 +38,7 @@
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class String;
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struct _NO_DISCARD_ Transform2D {
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struct [[nodiscard]] Transform2D {
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// Warning #1: basis of Transform2D is stored differently from Basis. In terms of columns array, the basis matrix looks like "on paper":
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// M = (columns[0][0] columns[1][0])
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// (columns[0][1] columns[1][1])
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@ -36,7 +36,7 @@
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#include "core/math/plane.h"
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#include "core/templates/vector.h"
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struct _NO_DISCARD_ Transform3D {
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struct [[nodiscard]] Transform3D {
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Basis basis;
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Vector3 origin;
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@ -37,7 +37,7 @@
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class String;
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struct Vector2i;
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struct _NO_DISCARD_ Vector2 {
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struct [[nodiscard]] Vector2 {
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static const int AXIS_COUNT = 2;
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enum Axis {
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@ -37,7 +37,7 @@
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class String;
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struct Vector2;
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struct _NO_DISCARD_ Vector2i {
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struct [[nodiscard]] Vector2i {
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static const int AXIS_COUNT = 2;
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enum Axis {
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@ -39,7 +39,7 @@ struct Basis;
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struct Vector2;
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struct Vector3i;
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struct _NO_DISCARD_ Vector3 {
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struct [[nodiscard]] Vector3 {
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static const int AXIS_COUNT = 3;
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enum Axis {
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@ -37,7 +37,7 @@
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class String;
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struct Vector3;
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struct _NO_DISCARD_ Vector3i {
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struct [[nodiscard]] Vector3i {
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static const int AXIS_COUNT = 3;
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enum Axis {
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@ -36,7 +36,7 @@
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class String;
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struct _NO_DISCARD_ Vector4 {
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struct [[nodiscard]] Vector4 {
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static const int AXIS_COUNT = 4;
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enum Axis {
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@ -37,7 +37,7 @@
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class String;
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struct Vector4;
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struct _NO_DISCARD_ Vector4i {
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struct [[nodiscard]] Vector4i {
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static const int AXIS_COUNT = 4;
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enum Axis {
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@ -71,12 +71,7 @@
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#endif
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#endif
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// No discard allows the compiler to flag warnings if we don't use the return value of functions / classes
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#ifndef _NO_DISCARD_
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#define _NO_DISCARD_ [[nodiscard]]
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#endif
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// In some cases _NO_DISCARD_ will get false positives,
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// In some cases [[nodiscard]] will get false positives,
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// we can prevent the warning in specific cases by preceding the call with a cast.
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#ifndef _ALLOW_DISCARD_
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#define _ALLOW_DISCARD_ (void)
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