From 55ae2a3297df1f73fb6cf3dc723a50ef2ae802d1 Mon Sep 17 00:00:00 2001 From: Chris Bradfield Date: Sun, 9 Jul 2023 11:21:24 -0700 Subject: [PATCH] Fix rigid body property description (cherry picked from commit 6d854816702762ac142bd5b10a015a21679ba472) --- doc/classes/RigidBody2D.xml | 2 +- doc/classes/RigidBody3D.xml | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index d9f0229359f..653c9632f01 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -151,7 +151,7 @@ See [method add_constant_torque]. - If [code]true[/code], the RigidBody2D will emit signals when it collides with another RigidBody2D. + If [code]true[/code], the RigidBody2D will emit signals when it collides with another body. [b]Note:[/b] By default the maximum contacts reported is set to 0, meaning nothing will be recorded, see [member max_contacts_reported]. diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml index ee0648cd8ba..bc2874d6f9d 100644 --- a/doc/classes/RigidBody3D.xml +++ b/doc/classes/RigidBody3D.xml @@ -158,7 +158,7 @@ See [method add_constant_torque]. - If [code]true[/code], the RigidBody3D will emit signals when it collides with another RigidBody3D. + If [code]true[/code], the RigidBody3D will emit signals when it collides with another body. [b]Note:[/b] By default the maximum contacts reported is set to 0, meaning nothing will be recorded, see [member max_contacts_reported].