Mono/C#: Lighten up unsafe reference checks
Because of the weird case with multi-threading and ResourceLoader, it can be the case that a resource is GCed while being referenced again in the main thread. In such cases, a new unsafe reference is created before the finalizer thread removes the previous one.
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@ -160,7 +160,7 @@ void CSharpLanguage::finish() {
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script_bindings.clear();
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#ifdef DEBUG_ENABLED
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for (List<ObjectID>::Element *E = unsafely_referenced_objects.front(); E; E = E->next()) {
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for (Map<ObjectID, int>::Element *E = unsafe_object_references.front(); E; E = E->next()) {
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const ObjectID &id = E->get();
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Object *obj = ObjectDB::get_instance(id);
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@ -632,18 +632,20 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::stack_trace_get_info(MonoObjec
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void CSharpLanguage::post_unsafe_reference(Object *p_obj) {
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#ifdef DEBUG_ENABLED
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SCOPED_MUTEX_LOCK(unsafe_object_references_lock);
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ObjectID id = p_obj->get_instance_id();
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ERR_FAIL_COND_MSG(unsafely_referenced_objects.find(id), "Multiple unsafe references for object: " + p_obj->get_class() + ":" + itos(id));
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unsafely_referenced_objects.push_back(id);
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unsafe_object_references[id]++;
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#endif
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}
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void CSharpLanguage::pre_unsafe_unreference(Object *p_obj) {
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#ifdef DEBUG_ENABLED
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SCOPED_MUTEX_LOCK(unsafe_object_references_lock);
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ObjectID id = p_obj->get_instance_id();
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List<ObjectID>::Element *elem = unsafely_referenced_objects.find(id);
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Map<ObjectID, int>::Element *elem = unsafe_object_references.find(id);
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ERR_FAIL_NULL(elem);
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unsafely_referenced_objects.erase(elem);
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if (--elem->value() == 0)
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unsafe_object_references.erase(elem);
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#endif
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}
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@ -1246,6 +1248,14 @@ CSharpLanguage::CSharpLanguage() {
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language_bind_mutex = Mutex::create();
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#endif
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#ifdef DEBUG_ENABLED
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#ifdef NO_THREADS
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unsafe_object_references_lock = NULL;
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#else
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unsafe_object_references_lock = Mutex::create();
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#endif
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#endif
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lang_idx = -1;
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scripts_metadata_invalidated = true;
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@ -1274,6 +1284,13 @@ CSharpLanguage::~CSharpLanguage() {
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script_gchandle_release_mutex = NULL;
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}
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#ifdef DEBUG_ENABLED
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if (unsafe_object_references_lock) {
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memdelete(unsafe_object_references_lock);
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unsafe_object_references_lock = NULL;
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}
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#endif
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singleton = NULL;
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}
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@ -308,8 +308,9 @@ class CSharpLanguage : public ScriptLanguage {
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Map<Object *, CSharpScriptBinding> script_bindings;
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#ifdef DEBUG_ENABLED
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// List of unsafely referenced objects
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List<ObjectID> unsafely_referenced_objects;
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// List of unsafe object references
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Map<ObjectID, int> unsafe_object_references;
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Mutex *unsafe_object_references_lock;
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#endif
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struct StringNameCache {
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