Merge pull request #81688 from Chaosus/vs_custom_dropdown_list_props
Implement drop-down list properties to the custom visual shader nodes
This commit is contained in:
commit
55ba576c58
|
@ -80,6 +80,14 @@
|
|||
Defining this method is [b]required[/b]. If not overridden, the node has no input ports.
|
||||
</description>
|
||||
</method>
|
||||
<method name="_get_input_port_default_value" qualifiers="virtual const">
|
||||
<return type="Variant" />
|
||||
<param index="0" name="port" type="int" />
|
||||
<description>
|
||||
Override this method to define the default value for the specified input port. Prefer use this over [method VisualShaderNode.set_input_port_default_value].
|
||||
Defining this method is [b]required[/b]. If not overridden, the node has no default values for their input ports.
|
||||
</description>
|
||||
</method>
|
||||
<method name="_get_input_port_name" qualifiers="virtual const">
|
||||
<return type="String" />
|
||||
<param index="0" name="port" type="int" />
|
||||
|
@ -126,6 +134,37 @@
|
|||
Defining this method is [b]optional[/b], but recommended. If not overridden, output ports will return the [constant VisualShaderNode.PORT_TYPE_SCALAR] type.
|
||||
</description>
|
||||
</method>
|
||||
<method name="_get_property_count" qualifiers="virtual const">
|
||||
<return type="int" />
|
||||
<description>
|
||||
Override this method to define the number of the properties.
|
||||
Defining this method is [b]optional[/b].
|
||||
</description>
|
||||
</method>
|
||||
<method name="_get_property_default_index" qualifiers="virtual const">
|
||||
<return type="int" />
|
||||
<param index="0" name="index" type="int" />
|
||||
<description>
|
||||
Override this method to define the default index of the property of the associated custom node.
|
||||
Defining this method is [b]optional[/b].
|
||||
</description>
|
||||
</method>
|
||||
<method name="_get_property_name" qualifiers="virtual const">
|
||||
<return type="String" />
|
||||
<param index="0" name="index" type="int" />
|
||||
<description>
|
||||
Override this method to define the names of the property of the associated custom node.
|
||||
Defining this method is [b]optional[/b].
|
||||
</description>
|
||||
</method>
|
||||
<method name="_get_property_options" qualifiers="virtual const">
|
||||
<return type="PackedStringArray" />
|
||||
<param index="0" name="index" type="int" />
|
||||
<description>
|
||||
Override this method to define the options inside the drop-down list property of the associated custom node.
|
||||
Defining this method is [b]optional[/b].
|
||||
</description>
|
||||
</method>
|
||||
<method name="_get_return_icon_type" qualifiers="virtual const">
|
||||
<return type="int" enum="VisualShaderNode.PortType" />
|
||||
<description>
|
||||
|
@ -149,5 +188,12 @@
|
|||
Defining this method is [b]optional[/b]. If not overridden, it's [code]false[/code].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_option_index" qualifiers="const">
|
||||
<return type="int" />
|
||||
<param index="0" name="option" type="int" />
|
||||
<description>
|
||||
Returns the selected index of the drop-down list option within a graph. You may use this function to define the specific behavior in the [method _get_code] or [method _get_global_code].
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
</class>
|
||||
|
|
|
@ -551,6 +551,47 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
|
|||
}
|
||||
}
|
||||
|
||||
if (custom_node.is_valid()) {
|
||||
bool first = true;
|
||||
VBoxContainer *vbox = nullptr;
|
||||
|
||||
for (int i = 0; i < custom_node->dp_props.size(); i++) {
|
||||
const VisualShaderNodeCustom::DropDownListProperty &dp = custom_node->dp_props[i];
|
||||
|
||||
if (first) {
|
||||
first = false;
|
||||
vbox = memnew(VBoxContainer);
|
||||
node->add_child(vbox);
|
||||
port_offset++;
|
||||
}
|
||||
|
||||
HBoxContainer *hbox = memnew(HBoxContainer);
|
||||
vbox->add_child(hbox);
|
||||
hbox->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
||||
|
||||
String prop_name = dp.name.strip_edges();
|
||||
if (!prop_name.is_empty()) {
|
||||
Label *label = memnew(Label);
|
||||
label->set_text(prop_name + ":");
|
||||
hbox->add_child(label);
|
||||
}
|
||||
|
||||
OptionButton *op = memnew(OptionButton);
|
||||
hbox->add_child(op);
|
||||
op->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
||||
op->connect("item_selected", callable_mp(editor, &VisualShaderEditor::_set_custom_node_option).bind(p_id, i), CONNECT_DEFERRED);
|
||||
|
||||
for (const String &s : dp.options) {
|
||||
op->add_item(s);
|
||||
}
|
||||
if (custom_node->dp_selected_cache.has(i)) {
|
||||
op->select(custom_node->dp_selected_cache[i]);
|
||||
} else {
|
||||
op->select(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ref<VisualShaderNodeCurveTexture> curve = vsnode;
|
||||
Ref<VisualShaderNodeCurveXYZTexture> curve_xyz = vsnode;
|
||||
|
||||
|
@ -2704,6 +2745,22 @@ void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node,
|
|||
editing_port = p_port;
|
||||
}
|
||||
|
||||
void VisualShaderEditor::_set_custom_node_option(int p_index, int p_node, int p_op) {
|
||||
VisualShader::Type type = get_current_shader_type();
|
||||
Ref<VisualShaderNodeCustom> node = visual_shader->get_node(type, p_node);
|
||||
if (node.is_null()) {
|
||||
return;
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||||
undo_redo->create_action(TTR("Set Custom Node Option"));
|
||||
undo_redo->add_do_method(node.ptr(), "_set_option_index", p_op, p_index);
|
||||
undo_redo->add_undo_method(node.ptr(), "_set_option_index", p_op, node->get_option_index(p_op));
|
||||
undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node);
|
||||
undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node);
|
||||
undo_redo->commit_action();
|
||||
}
|
||||
|
||||
void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, const Vector<Variant> &p_ops) {
|
||||
// INPUT
|
||||
{
|
||||
|
@ -3084,7 +3141,9 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
|
|||
}
|
||||
VisualShaderNodeCustom *custom_node = Object::cast_to<VisualShaderNodeCustom>(vsn);
|
||||
ERR_FAIL_NULL(custom_node);
|
||||
custom_node->update_ports();
|
||||
custom_node->update_property_default_values();
|
||||
custom_node->update_input_port_default_values();
|
||||
custom_node->update_properties();
|
||||
}
|
||||
|
||||
bool is_texture2d = (Object::cast_to<VisualShaderNodeTexture>(vsnode.ptr()) != nullptr);
|
||||
|
|
|
@ -493,6 +493,8 @@ class VisualShaderEditor : public VBoxContainer {
|
|||
void _varying_unselected();
|
||||
void _update_varying_tree();
|
||||
|
||||
void _set_custom_node_option(int p_index, int p_node, int p_op);
|
||||
|
||||
Vector2 menu_point;
|
||||
void _node_menu_id_pressed(int p_idx);
|
||||
|
||||
|
|
|
@ -435,7 +435,61 @@ VisualShaderNode::VisualShaderNode() {
|
|||
|
||||
/////////////////////////////////////////////////////////
|
||||
|
||||
void VisualShaderNodeCustom::update_property_default_values() {
|
||||
int prop_count;
|
||||
if (GDVIRTUAL_CALL(_get_property_count, prop_count)) {
|
||||
for (int i = 0; i < prop_count; i++) {
|
||||
int selected = 0;
|
||||
if (GDVIRTUAL_CALL(_get_property_default_index, i, selected)) {
|
||||
dp_selected_cache[i] = selected;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VisualShaderNodeCustom::update_input_port_default_values() {
|
||||
int input_port_count;
|
||||
if (GDVIRTUAL_CALL(_get_input_port_count, input_port_count)) {
|
||||
for (int i = 0; i < input_port_count; i++) {
|
||||
Variant value;
|
||||
if (GDVIRTUAL_CALL(_get_input_port_default_value, i, value)) {
|
||||
default_input_values[i] = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VisualShaderNodeCustom::update_ports() {
|
||||
{
|
||||
dp_props.clear();
|
||||
int prop_count;
|
||||
if (GDVIRTUAL_CALL(_get_property_count, prop_count)) {
|
||||
for (int i = 0; i < prop_count; i++) {
|
||||
DropDownListProperty prop;
|
||||
if (!GDVIRTUAL_CALL(_get_property_name, i, prop.name)) {
|
||||
prop.name = "prop";
|
||||
}
|
||||
if (!GDVIRTUAL_CALL(_get_property_options, i, prop.options)) {
|
||||
prop.options.push_back("Default");
|
||||
}
|
||||
dp_props.push_back(prop);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
Vector<String> vprops = properties.split(";", false);
|
||||
for (int i = 0; i < vprops.size(); i++) {
|
||||
Vector<String> arr = vprops[i].split(",", false);
|
||||
ERR_FAIL_COND(arr.size() != 2);
|
||||
ERR_FAIL_COND(!arr[0].is_valid_int());
|
||||
ERR_FAIL_COND(!arr[1].is_valid_int());
|
||||
int index = arr[0].to_int();
|
||||
int selected = arr[1].to_int();
|
||||
dp_selected_cache[index] = selected;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
input_ports.clear();
|
||||
int input_port_count;
|
||||
|
@ -479,6 +533,15 @@ void VisualShaderNodeCustom::update_ports() {
|
|||
}
|
||||
}
|
||||
|
||||
void VisualShaderNodeCustom::update_properties() {
|
||||
properties = "";
|
||||
for (const KeyValue<int, int> &p : dp_selected_cache) {
|
||||
if (p.value != 0) {
|
||||
properties += itos(p.key) + "," + itos(p.value) + ";";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
String VisualShaderNodeCustom::get_caption() const {
|
||||
String ret = "Unnamed";
|
||||
GDVIRTUAL_CALL(_get_name, ret);
|
||||
|
@ -635,6 +698,14 @@ void VisualShaderNodeCustom::_set_initialized(bool p_enabled) {
|
|||
is_initialized = p_enabled;
|
||||
}
|
||||
|
||||
void VisualShaderNodeCustom::_set_properties(const String &p_properties) {
|
||||
properties = p_properties;
|
||||
}
|
||||
|
||||
String VisualShaderNodeCustom::_get_properties() const {
|
||||
return properties;
|
||||
}
|
||||
|
||||
String VisualShaderNodeCustom::_get_name() const {
|
||||
String ret;
|
||||
GDVIRTUAL_CALL(_get_name, ret);
|
||||
|
@ -665,6 +736,21 @@ bool VisualShaderNodeCustom::_is_highend() const {
|
|||
return ret;
|
||||
}
|
||||
|
||||
void VisualShaderNodeCustom::_set_option_index(int p_option, int p_value) {
|
||||
dp_selected_cache[p_option] = p_value;
|
||||
update_properties();
|
||||
update_ports();
|
||||
update_input_port_default_values();
|
||||
emit_changed();
|
||||
}
|
||||
|
||||
int VisualShaderNodeCustom::get_option_index(int p_option) const {
|
||||
if (!dp_selected_cache.has(p_option)) {
|
||||
return 0;
|
||||
}
|
||||
return dp_selected_cache[p_option];
|
||||
}
|
||||
|
||||
void VisualShaderNodeCustom::_bind_methods() {
|
||||
GDVIRTUAL_BIND(_get_name);
|
||||
GDVIRTUAL_BIND(_get_description);
|
||||
|
@ -673,10 +759,15 @@ void VisualShaderNodeCustom::_bind_methods() {
|
|||
GDVIRTUAL_BIND(_get_input_port_count);
|
||||
GDVIRTUAL_BIND(_get_input_port_type, "port");
|
||||
GDVIRTUAL_BIND(_get_input_port_name, "port");
|
||||
GDVIRTUAL_BIND(_get_input_port_default_value, "port");
|
||||
GDVIRTUAL_BIND(_get_default_input_port, "type");
|
||||
GDVIRTUAL_BIND(_get_output_port_count);
|
||||
GDVIRTUAL_BIND(_get_output_port_type, "port");
|
||||
GDVIRTUAL_BIND(_get_output_port_name, "port");
|
||||
GDVIRTUAL_BIND(_get_property_count);
|
||||
GDVIRTUAL_BIND(_get_property_name, "index");
|
||||
GDVIRTUAL_BIND(_get_property_default_index, "index");
|
||||
GDVIRTUAL_BIND(_get_property_options, "index");
|
||||
GDVIRTUAL_BIND(_get_code, "input_vars", "output_vars", "mode", "type");
|
||||
GDVIRTUAL_BIND(_get_func_code, "mode", "type");
|
||||
GDVIRTUAL_BIND(_get_global_code, "mode");
|
||||
|
@ -686,8 +777,14 @@ void VisualShaderNodeCustom::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("_set_initialized", "enabled"), &VisualShaderNodeCustom::_set_initialized);
|
||||
ClassDB::bind_method(D_METHOD("_is_initialized"), &VisualShaderNodeCustom::_is_initialized);
|
||||
ClassDB::bind_method(D_METHOD("_set_input_port_default_value", "port", "value"), &VisualShaderNodeCustom::_set_input_port_default_value);
|
||||
ClassDB::bind_method(D_METHOD("_set_option_index", "option", "value"), &VisualShaderNodeCustom::_set_option_index);
|
||||
ClassDB::bind_method(D_METHOD("_set_properties", "properties"), &VisualShaderNodeCustom::_set_properties);
|
||||
ClassDB::bind_method(D_METHOD("_get_properties"), &VisualShaderNodeCustom::_get_properties);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_option_index", "option"), &VisualShaderNodeCustom::get_option_index);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_initialized", "_is_initialized");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::STRING, "properties", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_properties", "_get_properties");
|
||||
}
|
||||
|
||||
VisualShaderNodeCustom::VisualShaderNodeCustom() {
|
||||
|
|
|
@ -257,12 +257,12 @@ class VisualShaderNode : public Resource {
|
|||
|
||||
int port_preview = -1;
|
||||
|
||||
HashMap<int, Variant> default_input_values;
|
||||
HashMap<int, bool> connected_input_ports;
|
||||
HashMap<int, int> connected_output_ports;
|
||||
HashMap<int, bool> expanded_output_ports;
|
||||
|
||||
protected:
|
||||
HashMap<int, Variant> default_input_values;
|
||||
bool simple_decl = true;
|
||||
bool disabled = false;
|
||||
bool closable = false;
|
||||
|
@ -363,8 +363,19 @@ class VisualShaderNodeCustom : public VisualShaderNode {
|
|||
bool is_initialized = false;
|
||||
List<Port> input_ports;
|
||||
List<Port> output_ports;
|
||||
struct Property {
|
||||
String name;
|
||||
};
|
||||
struct DropDownListProperty : public Property {
|
||||
Vector<String> options;
|
||||
};
|
||||
HashMap<int, int> dp_selected_cache;
|
||||
HashMap<int, int> dp_default_cache;
|
||||
List<DropDownListProperty> dp_props;
|
||||
String properties;
|
||||
|
||||
friend class VisualShaderEditor;
|
||||
friend class VisualShaderGraphPlugin;
|
||||
|
||||
protected:
|
||||
virtual String get_caption() const override;
|
||||
|
@ -390,10 +401,15 @@ protected:
|
|||
GDVIRTUAL0RC(int, _get_input_port_count)
|
||||
GDVIRTUAL1RC(PortType, _get_input_port_type, int)
|
||||
GDVIRTUAL1RC(String, _get_input_port_name, int)
|
||||
GDVIRTUAL1RC(Variant, _get_input_port_default_value, int)
|
||||
GDVIRTUAL1RC(int, _get_default_input_port, PortType)
|
||||
GDVIRTUAL0RC(int, _get_output_port_count)
|
||||
GDVIRTUAL1RC(PortType, _get_output_port_type, int)
|
||||
GDVIRTUAL1RC(String, _get_output_port_name, int)
|
||||
GDVIRTUAL0RC(int, _get_property_count)
|
||||
GDVIRTUAL1RC(String, _get_property_name, int)
|
||||
GDVIRTUAL1RC(int, _get_property_default_index, int)
|
||||
GDVIRTUAL1RC(Vector<String>, _get_property_options, int)
|
||||
GDVIRTUAL4RC(String, _get_code, TypedArray<String>, TypedArray<String>, Shader::Mode, VisualShader::Type)
|
||||
GDVIRTUAL2RC(String, _get_func_code, Shader::Mode, VisualShader::Type)
|
||||
GDVIRTUAL1RC(String, _get_global_code, Shader::Mode)
|
||||
|
@ -414,16 +430,24 @@ protected:
|
|||
|
||||
public:
|
||||
VisualShaderNodeCustom();
|
||||
void update_property_default_values();
|
||||
void update_input_port_default_values();
|
||||
void update_ports();
|
||||
void update_properties();
|
||||
|
||||
bool _is_initialized();
|
||||
void _set_initialized(bool p_enabled);
|
||||
void _set_properties(const String &p_properties);
|
||||
String _get_properties() const;
|
||||
|
||||
String _get_name() const;
|
||||
String _get_description() const;
|
||||
String _get_category() const;
|
||||
PortType _get_return_icon_type() const;
|
||||
bool _is_highend() const;
|
||||
void _set_option_index(int p_op, int p_index);
|
||||
|
||||
int get_option_index(int p_op) const;
|
||||
};
|
||||
|
||||
/////
|
||||
|
|
Loading…
Reference in New Issue