Actually fix animation editor's bottom panel button not being pressed on certain occasions
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@ -703,7 +703,7 @@ void AnimationPlayerEditor::set_state(const Dictionary &p_state) {
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if (Object::cast_to<AnimationPlayer>(n) && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) {
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player = Object::cast_to<AnimationPlayer>(n);
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_update_player();
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show();
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editor->make_bottom_panel_item_visible(this);
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set_process(true);
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ensure_visibility();
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@ -1874,8 +1874,6 @@ void AnimationPlayerEditorPlugin::edit(Object *p_object) {
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if (!p_object)
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return;
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anim_editor->edit(Object::cast_to<AnimationPlayer>(p_object));
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// In case switching to a scene with an AnimationPlayer selected but with the animation editor closed.
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button->set_pressed(true);
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}
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bool AnimationPlayerEditorPlugin::handles(Object *p_object) const {
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@ -1898,7 +1896,7 @@ AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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anim_editor = memnew(AnimationPlayerEditor(editor, this));
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anim_editor->set_undo_redo(editor->get_undo_redo());
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button = editor->add_bottom_panel_item(TTR("Animation"), anim_editor);
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editor->add_bottom_panel_item(TTR("Animation"), anim_editor);
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}
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AnimationPlayerEditorPlugin::~AnimationPlayerEditorPlugin() {
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@ -257,7 +257,6 @@ class AnimationPlayerEditorPlugin : public EditorPlugin {
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AnimationPlayerEditor *anim_editor;
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EditorNode *editor;
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Button *button;
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protected:
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void _notification(int p_what);
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