Merge pull request #23299 from FlamyAT/sprite3d-floating-offset
Changed Sprite3D to float based drawing
This commit is contained in:
commit
5613aa489e
|
@ -388,7 +388,7 @@ void Sprite3D::_draw() {
|
|||
return;
|
||||
|
||||
Size2i s;
|
||||
Rect2i src_rect;
|
||||
Rect2 src_rect;
|
||||
|
||||
if (region) {
|
||||
|
||||
|
@ -396,18 +396,18 @@ void Sprite3D::_draw() {
|
|||
src_rect = region_rect;
|
||||
} else {
|
||||
s = texture->get_size();
|
||||
s = s / Size2i(hframes, vframes);
|
||||
s = s / Size2(hframes, vframes);
|
||||
|
||||
src_rect.size = s;
|
||||
src_rect.position.x += (frame % hframes) * s.x;
|
||||
src_rect.position.y += (frame / hframes) * s.y;
|
||||
}
|
||||
|
||||
Point2i ofs = get_offset();
|
||||
Point2 ofs = get_offset();
|
||||
if (is_centered())
|
||||
ofs -= s / 2;
|
||||
|
||||
Rect2i dst_rect(ofs, s);
|
||||
Rect2 dst_rect(ofs, s);
|
||||
|
||||
Rect2 final_rect;
|
||||
Rect2 final_src_rect;
|
||||
|
@ -612,7 +612,7 @@ Rect2 Sprite3D::get_item_rect() const {
|
|||
s = s / Point2(hframes, vframes);
|
||||
}
|
||||
|
||||
Point2i ofs = get_offset();
|
||||
Point2 ofs = get_offset();
|
||||
if (is_centered())
|
||||
ofs -= s / 2;
|
||||
|
||||
|
@ -699,15 +699,15 @@ void AnimatedSprite3D::_draw() {
|
|||
return;
|
||||
|
||||
Size2i s = tsize;
|
||||
Rect2i src_rect;
|
||||
Rect2 src_rect;
|
||||
|
||||
src_rect.size = s;
|
||||
|
||||
Point2i ofs = get_offset();
|
||||
Point2 ofs = get_offset();
|
||||
if (is_centered())
|
||||
ofs -= s / 2;
|
||||
|
||||
Rect2i dst_rect(ofs, s);
|
||||
Rect2 dst_rect(ofs, s);
|
||||
|
||||
Rect2 final_rect;
|
||||
Rect2 final_src_rect;
|
||||
|
|
Loading…
Reference in New Issue