Fix #82756: Save branch as scene saves children without owner set
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@ -2781,12 +2781,17 @@ void SceneTreeDock::_new_scene_from(String p_file) {
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Node *base = selection.front()->get();
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HashMap<const Node *, Node *> duplimap;
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HashMap<const Node *, Node *> inverse_duplimap;
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Node *copy = base->duplicate_from_editor(duplimap);
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for (const KeyValue<const Node *, Node *> &item : duplimap) {
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inverse_duplimap[item.value] = const_cast<Node *>(item.key);
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}
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if (copy) {
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// Handle Unique Nodes.
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for (int i = 0; i < copy->get_child_count(false); i++) {
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_set_node_owner_recursive(copy->get_child(i, false), copy);
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_set_node_owner_recursive(copy->get_child(i, false), copy, inverse_duplimap);
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}
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// Root node cannot ever be unique name in its own Scene!
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copy->set_unique_name_in_owner(false);
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@ -2820,13 +2825,18 @@ void SceneTreeDock::_new_scene_from(String p_file) {
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}
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}
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void SceneTreeDock::_set_node_owner_recursive(Node *p_node, Node *p_owner) {
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if (!p_node->get_owner()) {
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p_node->set_owner(p_owner);
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void SceneTreeDock::_set_node_owner_recursive(Node *p_node, Node *p_owner, const HashMap<const Node *, Node *> &p_inverse_duplimap) {
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HashMap<const Node *, Node *>::ConstIterator E = p_inverse_duplimap.find(p_node);
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if (E) {
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const Node *original = E->value;
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if (original->get_owner()) {
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p_node->set_owner(p_owner);
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}
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}
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for (int i = 0; i < p_node->get_child_count(false); i++) {
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_set_node_owner_recursive(p_node->get_child(i, false), p_owner);
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_set_node_owner_recursive(p_node->get_child(i, false), p_owner, p_inverse_duplimap);
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}
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}
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@ -233,7 +233,7 @@ class SceneTreeDock : public VBoxContainer {
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virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
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void _new_scene_from(String p_file);
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void _set_node_owner_recursive(Node *p_node, Node *p_owner);
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void _set_node_owner_recursive(Node *p_node, Node *p_owner, const HashMap<const Node *, Node *> &p_inverse_duplimap);
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bool _validate_no_foreign();
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bool _validate_no_instance();
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