Reduce allocations when converting mono arrays to pool arrays

This commit is contained in:
Carter Anderson 2018-05-20 18:15:53 -07:00
parent 9a5950ace5
commit 56262ceafe
1 changed files with 16 additions and 9 deletions

View File

@ -607,10 +607,11 @@ MonoArray *Array_to_mono_array(const Array &p_array) {
Array mono_array_to_Array(MonoArray *p_array) {
Array ret;
int length = mono_array_length(p_array);
ret.resize(length);
for (int i = 0; i < length; i++) {
MonoObject *elem = mono_array_get(p_array, MonoObject *, i);
ret.push_back(mono_object_to_variant(elem));
ret[i] = mono_object_to_variant(elem);
}
return ret;
@ -631,10 +632,10 @@ MonoArray *PoolIntArray_to_mono_array(const PoolIntArray &p_array) {
PoolIntArray mono_array_to_PoolIntArray(MonoArray *p_array) {
PoolIntArray ret;
int length = mono_array_length(p_array);
ret.resize(length);
for (int i = 0; i < length; i++) {
int32_t elem = mono_array_get(p_array, int32_t, i);
ret.push_back(elem);
ret.set(i, elem);
}
return ret;
@ -653,10 +654,11 @@ MonoArray *PoolByteArray_to_mono_array(const PoolByteArray &p_array) {
PoolByteArray mono_array_to_PoolByteArray(MonoArray *p_array) {
PoolByteArray ret;
int length = mono_array_length(p_array);
ret.resize(length);
for (int i = 0; i < length; i++) {
uint8_t elem = mono_array_get(p_array, uint8_t, i);
ret.push_back(elem);
ret.set(i, elem);
}
return ret;
@ -675,10 +677,11 @@ MonoArray *PoolRealArray_to_mono_array(const PoolRealArray &p_array) {
PoolRealArray mono_array_to_PoolRealArray(MonoArray *p_array) {
PoolRealArray ret;
int length = mono_array_length(p_array);
ret.resize(length);
for (int i = 0; i < length; i++) {
real_t elem = mono_array_get(p_array, real_t, i);
ret.push_back(elem);
ret.set(i, elem);
}
return ret;
@ -698,10 +701,11 @@ MonoArray *PoolStringArray_to_mono_array(const PoolStringArray &p_array) {
PoolStringArray mono_array_to_PoolStringArray(MonoArray *p_array) {
PoolStringArray ret;
int length = mono_array_length(p_array);
ret.resize(length);
for (int i = 0; i < length; i++) {
MonoString *elem = mono_array_get(p_array, MonoString *, i);
ret.push_back(mono_string_to_godot(elem));
ret.set(i, mono_string_to_godot(elem));
}
return ret;
@ -729,11 +733,12 @@ MonoArray *PoolColorArray_to_mono_array(const PoolColorArray &p_array) {
PoolColorArray mono_array_to_PoolColorArray(MonoArray *p_array) {
PoolColorArray ret;
int length = mono_array_length(p_array);
ret.resize(length);
for (int i = 0; i < length; i++) {
real_t *raw_elem = (real_t *)mono_array_addr_with_size(p_array, sizeof(real_t) * 4, i);
MARSHALLED_IN(Color, raw_elem, elem);
ret.push_back(elem);
ret.set(i, elem);
}
return ret;
@ -759,11 +764,12 @@ MonoArray *PoolVector2Array_to_mono_array(const PoolVector2Array &p_array) {
PoolVector2Array mono_array_to_PoolVector2Array(MonoArray *p_array) {
PoolVector2Array ret;
int length = mono_array_length(p_array);
ret.resize(length);
for (int i = 0; i < length; i++) {
real_t *raw_elem = (real_t *)mono_array_addr_with_size(p_array, sizeof(real_t) * 2, i);
MARSHALLED_IN(Vector2, raw_elem, elem);
ret.push_back(elem);
ret.set(i, elem);
}
return ret;
@ -790,11 +796,12 @@ MonoArray *PoolVector3Array_to_mono_array(const PoolVector3Array &p_array) {
PoolVector3Array mono_array_to_PoolVector3Array(MonoArray *p_array) {
PoolVector3Array ret;
int length = mono_array_length(p_array);
ret.resize(length);
for (int i = 0; i < length; i++) {
real_t *raw_elem = (real_t *)mono_array_addr_with_size(p_array, sizeof(real_t) * 3, i);
MARSHALLED_IN(Vector3, raw_elem, elem);
ret.push_back(elem);
ret.set(i, elem);
}
return ret;