Finish documenting BakedLightmap and TextureLayered

This commit is contained in:
clayjohn 2020-02-04 12:25:02 -08:00
parent c4daac279b
commit 5643bc71f7
2 changed files with 21 additions and 2 deletions

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@ -18,7 +18,7 @@
<argument index="1" name="create_visual_debug" type="bool" default="false"> <argument index="1" name="create_visual_debug" type="bool" default="false">
</argument> </argument>
<description> <description>
Bakes the lightmaps within the currently edited scene. Bakes the lightmaps within the currently edited scene. Returns a [enum BakeError] to signify if the bake was successful, or if unsuccessful, how the bake failed.
</description> </description>
</method> </method>
<method name="debug_bake"> <method name="debug_bake">
@ -81,14 +81,19 @@
More precise bake mode but can take considerably longer to bake. More precise bake mode but can take considerably longer to bake.
</constant> </constant>
<constant name="BAKE_ERROR_OK" value="0" enum="BakeError"> <constant name="BAKE_ERROR_OK" value="0" enum="BakeError">
Baking was successful.
</constant> </constant>
<constant name="BAKE_ERROR_NO_SAVE_PATH" value="1" enum="BakeError"> <constant name="BAKE_ERROR_NO_SAVE_PATH" value="1" enum="BakeError">
Returns if no viable save path is found. This can happen where an [member image_path] is not specified or when the save location is invalid.
</constant> </constant>
<constant name="BAKE_ERROR_NO_MESHES" value="2" enum="BakeError"> <constant name="BAKE_ERROR_NO_MESHES" value="2" enum="BakeError">
Currently unused.
</constant> </constant>
<constant name="BAKE_ERROR_CANT_CREATE_IMAGE" value="3" enum="BakeError"> <constant name="BAKE_ERROR_CANT_CREATE_IMAGE" value="3" enum="BakeError">
Returns when the baker cannot save per-mesh textures to file.
</constant> </constant>
<constant name="BAKE_ERROR_USER_ABORTED" value="4" enum="BakeError"> <constant name="BAKE_ERROR_USER_ABORTED" value="4" enum="BakeError">
Returns if user cancels baking.
</constant> </constant>
</constants> </constants>
</class> </class>

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@ -4,7 +4,7 @@
Base class for 3D texture types. Base class for 3D texture types.
</brief_description> </brief_description>
<description> <description>
Base class for [Texture3D] and [TextureArray]. Cannot be used directly. Base class for [Texture3D] and [TextureArray]. Cannot be used directly, but contains all the functions necessary for accessing and using [Texture3D] and [TextureArray]. Data is set on a per-layer basis. For [Texture3D]s, the layer sepcifies the depth or Z-index, they can be treated as a bunch of 2D slices. Similarly, for [TextureArray]s, the layer specifies the array layer.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>
@ -23,24 +23,28 @@
<argument index="4" name="flags" type="int" default="4"> <argument index="4" name="flags" type="int" default="4">
</argument> </argument>
<description> <description>
Creates the [Texture3D] or [TextureArray] with specified [code]width[/code], [code]height[/code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/code] options. See [enum Flags] enumerator for [code]flags[/code] options.
</description> </description>
</method> </method>
<method name="get_depth" qualifiers="const"> <method name="get_depth" qualifiers="const">
<return type="int"> <return type="int">
</return> </return>
<description> <description>
Returns the depth of the texture. Depth is the 3rd dimension (typically Z-axis).
</description> </description>
</method> </method>
<method name="get_format" qualifiers="const"> <method name="get_format" qualifiers="const">
<return type="int" enum="Image.Format"> <return type="int" enum="Image.Format">
</return> </return>
<description> <description>
Returns the current format being used by this texture. See [enum Image.Format] for details.
</description> </description>
</method> </method>
<method name="get_height" qualifiers="const"> <method name="get_height" qualifiers="const">
<return type="int"> <return type="int">
</return> </return>
<description> <description>
Returns the height of the texture. Height is typically represented by the Y-axis.
</description> </description>
</method> </method>
<method name="get_layer_data" qualifiers="const"> <method name="get_layer_data" qualifiers="const">
@ -49,12 +53,14 @@
<argument index="0" name="layer" type="int"> <argument index="0" name="layer" type="int">
</argument> </argument>
<description> <description>
Returns an [Image] resource with the data from specified [code]layer[/code].
</description> </description>
</method> </method>
<method name="get_width" qualifiers="const"> <method name="get_width" qualifiers="const">
<return type="int"> <return type="int">
</return> </return>
<description> <description>
Returns the width of the texture. Width is typically represented by the X-axis.
</description> </description>
</method> </method>
<method name="set_data_partial"> <method name="set_data_partial">
@ -71,6 +77,7 @@
<argument index="4" name="mipmap" type="int" default="0"> <argument index="4" name="mipmap" type="int" default="0">
</argument> </argument>
<description> <description>
Partially sets the data for a specified [code]layer[/code] by overwriting using the data of the specified [code]image[/code]. [code]x_offset[/code] and [code]y_offset[/code] determine where the [Image] is "stamped" over the texture. The [code]image[/code] must fit within the texture.
</description> </description>
</method> </method>
<method name="set_layer_data"> <method name="set_layer_data">
@ -81,23 +88,30 @@
<argument index="1" name="layer" type="int"> <argument index="1" name="layer" type="int">
</argument> </argument>
<description> <description>
Sets the data for the specified layer. Data takes the form of a 2-dimensional [Image] resource.
</description> </description>
</method> </method>
</methods> </methods>
<members> <members>
<member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{&quot;depth&quot;: 0,&quot;flags&quot;: 4,&quot;format&quot;: 37,&quot;height&quot;: 0,&quot;layers&quot;: [ ],&quot;width&quot;: 0}"> <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{&quot;depth&quot;: 0,&quot;flags&quot;: 4,&quot;format&quot;: 37,&quot;height&quot;: 0,&quot;layers&quot;: [ ],&quot;width&quot;: 0}">
Returns a dictionary with all the data used by this texture.
</member> </member>
<member name="flags" type="int" setter="set_flags" getter="get_flags" default="4"> <member name="flags" type="int" setter="set_flags" getter="get_flags" default="4">
Specifies which [enum Flags] apply to this texture.
</member> </member>
</members> </members>
<constants> <constants>
<constant name="FLAG_MIPMAPS" value="1" enum="Flags"> <constant name="FLAG_MIPMAPS" value="1" enum="Flags">
Texture will generate mipmaps on creation.
</constant> </constant>
<constant name="FLAG_REPEAT" value="2" enum="Flags"> <constant name="FLAG_REPEAT" value="2" enum="Flags">
Texture will repeat when UV used is outside the 0-1 range.
</constant> </constant>
<constant name="FLAG_FILTER" value="4" enum="Flags"> <constant name="FLAG_FILTER" value="4" enum="Flags">
Use filtering when reading from texture. Filtering smooths out pixels. Turning filtering off is slightly faster and more appropriate when you need access to individual pixels.
</constant> </constant>
<constant name="FLAGS_DEFAULT" value="4" enum="Flags"> <constant name="FLAGS_DEFAULT" value="4" enum="Flags">
Equivalent to [constant FLAG_FILTER].
</constant> </constant>
</constants> </constants>
</class> </class>