Improve the documentation for `ease()` and `smoothstep()`
This adds a cheatsheet for `ease()` and a comparison graph for `smoothstep()`, among other things.
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@ -201,7 +201,18 @@
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<argument index="0" name="x" type="float" />
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<argument index="1" name="curve" type="float" />
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<description>
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Easing function, based on exponent. The curve values are: 0 is constant, 1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out in.
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Returns an "eased" value of [code]x[/code] based on an easing function defined with [code]curve[/code]. This easing function is based on an exponent. The [code]curve[/code] can be any floating-point number, with specific values leading to the following behaviors:
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[codeblock]
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- Lower than -1.0 (exclusive): Ease in-out
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- 1.0: Linear
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- Between -1.0 and 0.0 (exclusive): Ease out-in
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- 0.0: Constant
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- Between 0.0 to 1.0 (exclusive): Ease in
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- 1.0: Linear
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- Greater than 1.0 (exclusive): Ease out
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[/codeblock]
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[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/ease_cheatsheet.png]ease() curve values cheatsheet[/url]
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See also [method smoothstep]. If you need to perform more advanced transitions, use [Tween] or [AnimationPlayer].
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</description>
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</method>
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<method name="error_string">
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@ -795,6 +806,8 @@
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smoothstep(0, 2, 1.0) # Returns 0.5
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smoothstep(0, 2, 2.0) # Returns 1.0
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[/codeblock]
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Compared to [method ease] with a curve value of [code]-1.6521[/code], [method smoothstep] returns the smoothest possible curve with no sudden changes in the derivative. If you need to perform more advanced transitions, use [Tween] or [AnimationPlayer].
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[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, -1.6521) return values[/url]
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</description>
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</method>
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<method name="snapped">
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