Ensure Bullet HeightMapShape3D data width and depth are at least 2.
(cherry picked from commit 236857c92a
)
This commit is contained in:
parent
4b9bb50176
commit
5692bb4c81
|
@ -468,6 +468,9 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
|
||||||
int l_width = d["width"];
|
int l_width = d["width"];
|
||||||
int l_depth = d["depth"];
|
int l_depth = d["depth"];
|
||||||
|
|
||||||
|
ERR_FAIL_COND_MSG(l_width < 2, "Map width must be at least 2.");
|
||||||
|
ERR_FAIL_COND_MSG(l_depth < 2, "Map depth must be at least 2.");
|
||||||
|
|
||||||
// TODO This code will need adjustments if real_t is set to `double`,
|
// TODO This code will need adjustments if real_t is set to `double`,
|
||||||
// because that precision is unnecessary for a heightmap and Bullet doesn't support it...
|
// because that precision is unnecessary for a heightmap and Bullet doesn't support it...
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue