Ensure Bullet HeightMapShape3D data width and depth are at least 2.

(cherry picked from commit 236857c92a)
This commit is contained in:
Marcel Admiraal 2020-07-24 12:08:01 +01:00 committed by Rémi Verschelde
parent 4b9bb50176
commit 5692bb4c81
1 changed files with 3 additions and 0 deletions

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@ -468,6 +468,9 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
int l_width = d["width"]; int l_width = d["width"];
int l_depth = d["depth"]; int l_depth = d["depth"];
ERR_FAIL_COND_MSG(l_width < 2, "Map width must be at least 2.");
ERR_FAIL_COND_MSG(l_depth < 2, "Map depth must be at least 2.");
// TODO This code will need adjustments if real_t is set to `double`, // TODO This code will need adjustments if real_t is set to `double`,
// because that precision is unnecessary for a heightmap and Bullet doesn't support it... // because that precision is unnecessary for a heightmap and Bullet doesn't support it...