[DLScript] in-editor reloading
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parent
8cd3f81886
commit
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@ -41,6 +41,10 @@
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#include "api_generator.h"
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#endif
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#ifdef TOOLS_ENABLED
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#include "editor/editor_node.h"
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#endif
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Error NativeLibrary::initialize(NativeLibrary *&p_native_lib, const StringName p_path) {
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if (DLScriptLanguage::get_singleton()->initialized_libraries.has(p_path)) {
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@ -115,6 +119,29 @@ Error NativeLibrary::terminate(NativeLibrary *&p_native_lib) {
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}
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// Script
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#ifdef TOOLS_ENABLED
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void DLScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
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List<PropertyInfo> pinfo;
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Map<StringName, Variant> values;
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for (Map<StringName, DLScriptData::Property>::Element *E = script_data->properties.front(); E; E = E->next()) {
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PropertyInfo p = E->get().info;
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p.name = String(E->key());
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pinfo.push_back(p);
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values[p.name] = E->get().default_value;
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}
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p_placeholder->update(pinfo, values);
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}
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void DLScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
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placeholders.erase(p_placeholder);
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}
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#endif
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bool DLScript::can_instance() const {
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#ifdef DLSCRIPT_EDITOR_FEATURES
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@ -161,13 +188,10 @@ ScriptInstance *DLScript::instance_create(Object *p_this) {
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PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(DLScriptLanguage::singleton, Ref<Script>((Script *)this), p_this));
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placeholders.insert(sins);
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List<PropertyInfo> pinfo;
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Map<StringName, Variant> values;
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if (!library.is_valid())
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return sins;
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if (!library->library) {
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if (!library->native_library) {
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Error err = library->_initialize();
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if (err != OK) {
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return sins;
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@ -177,20 +201,11 @@ ScriptInstance *DLScript::instance_create(Object *p_this) {
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if (!script_data) {
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script_data = library->get_script_data(script_name);
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}
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if (script_data)
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if (script_data && script_data->create_func.create_func) {
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script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
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if (script_data) {
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for (Map<StringName, DLScriptData::Property>::Element *E = script_data->properties.front(); E; E = E->next()) {
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PropertyInfo p = E->get().info;
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p.name = String(E->key());
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pinfo.push_back(p);
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values[p.name] = E->get().default_value;
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}
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}
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sins->update(pinfo, values);
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_update_placeholder(sins);
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return sins;
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}
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@ -393,7 +408,7 @@ void DLScript::set_library(Ref<DLLibrary> p_library) {
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Error initalize_status = library->_initialize();
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ERR_FAIL_COND(initalize_status != OK);
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if (script_name) {
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script_data = library->library->scripts[script_name];
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script_data = library->native_library->scripts[script_name];
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ERR_FAIL_COND(!script_data);
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}
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}
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@ -408,11 +423,11 @@ void DLScript::set_script_name(StringName p_script_name) {
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if (library.is_valid()) {
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#ifdef DLSCRIPT_EDITOR_FEATURES
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if (!library->library) {
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if (!library->native_library) {
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library->_initialize();
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}
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#endif
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if (library->library) {
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if (library->native_library) {
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script_data = library->get_script_data(script_name);
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ERR_FAIL_COND(!script_data);
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}
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@ -431,10 +446,12 @@ void DLScript::_bind_methods() {
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DLScript::DLScript() {
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script_data = NULL;
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DLScriptLanguage::get_singleton()->script_list.insert(this);
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}
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DLScript::~DLScript() {
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//hmm
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DLScriptLanguage::get_singleton()->script_list.erase(this);
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}
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// Library
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@ -513,7 +530,8 @@ Error DLLibrary::_initialize() {
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DLLibrary::currently_initialized_library = this;
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Error ret = NativeLibrary::initialize(library, path);
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Error ret = NativeLibrary::initialize(native_library, path);
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native_library->dllib = this;
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DLLibrary::currently_initialized_library = NULL;
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@ -521,21 +539,49 @@ Error DLLibrary::_initialize() {
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}
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Error DLLibrary::_terminate() {
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ERR_FAIL_COND_V(!library, ERR_BUG);
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ERR_FAIL_COND_V(!library->handle, ERR_BUG);
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ERR_FAIL_COND_V(!native_library, ERR_BUG);
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ERR_FAIL_COND_V(!native_library->handle, ERR_BUG);
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return NativeLibrary::terminate(library);
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// de-init stuff
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for (Map<StringName, DLScriptData *>::Element *E = native_library->scripts.front(); E; E = E->next()) {
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for (Map<StringName, DLScriptData::Method>::Element *M = E->get()->methods.front(); M; M = M->next()) {
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if (M->get().method.free_func) {
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M->get().method.free_func(M->get().method.method_data);
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}
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}
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if (E->get()->create_func.free_func) {
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E->get()->create_func.free_func(E->get()->create_func.method_data);
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}
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if (E->get()->destroy_func.free_func) {
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E->get()->destroy_func.free_func(E->get()->destroy_func.method_data);
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}
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for (Set<DLScript *>::Element *S = DLScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) {
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if (S->get()->script_data == E->get()) {
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S->get()->script_data = NULL;
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}
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}
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memdelete(E->get());
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}
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Error ret = NativeLibrary::terminate(native_library);
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native_library->scripts.clear();
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return ret;
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}
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void DLLibrary::_register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) {
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ERR_FAIL_COND(!library);
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ERR_FAIL_COND(library->scripts.has(p_name));
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ERR_FAIL_COND(!native_library);
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ERR_FAIL_COND(native_library->scripts.has(p_name));
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DLScriptData *s = memnew(DLScriptData);
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s->base = p_base;
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s->create_func = p_instance_func;
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s->destroy_func = p_destroy_func;
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Map<StringName, DLScriptData *>::Element *E = library->scripts.find(p_base);
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Map<StringName, DLScriptData *>::Element *E = native_library->scripts.find(p_base);
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if (E) {
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s->base_data = E->get();
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s->base_native_type = s->base_data->base_native_type;
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@ -548,19 +594,19 @@ void DLLibrary::_register_script(const StringName p_name, const StringName p_bas
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s->base_native_type = p_base;
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}
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library->scripts.insert(p_name, s);
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native_library->scripts.insert(p_name, s);
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}
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void DLLibrary::_register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) {
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ERR_FAIL_COND(!library);
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ERR_FAIL_COND(library->scripts.has(p_name));
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ERR_FAIL_COND(!native_library);
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ERR_FAIL_COND(native_library->scripts.has(p_name));
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DLScriptData *s = memnew(DLScriptData);
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s->base = p_base;
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s->create_func = p_instance_func;
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s->destroy_func = p_destroy_func;
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s->is_tool = true;
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Map<StringName, DLScriptData *>::Element *E = library->scripts.find(p_base);
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Map<StringName, DLScriptData *>::Element *E = native_library->scripts.find(p_base);
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if (E) {
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s->base_data = E->get();
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s->base_native_type = s->base_data->base_native_type;
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@ -573,24 +619,24 @@ void DLLibrary::_register_tool_script(const StringName p_name, const StringName
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s->base_native_type = p_base;
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}
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library->scripts.insert(p_name, s);
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native_library->scripts.insert(p_name, s);
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}
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void DLLibrary::_register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info) {
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ERR_FAIL_COND(!library);
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ERR_FAIL_COND(!library->scripts.has(p_name));
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ERR_FAIL_COND(!native_library);
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ERR_FAIL_COND(!native_library->scripts.has(p_name));
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p_info.name = p_method;
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DLScriptData::Method method;
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method = DLScriptData::Method(p_func, p_info, p_attr.rpc_type);
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library->scripts[p_name]->methods.insert(p_method, method);
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native_library->scripts[p_name]->methods.insert(p_method, method);
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}
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void DLLibrary::_register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter) {
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ERR_FAIL_COND(!library);
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ERR_FAIL_COND(!library->scripts.has(p_name));
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ERR_FAIL_COND(!native_library);
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ERR_FAIL_COND(!native_library->scripts.has(p_name));
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DLScriptData::Property p;
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@ -603,12 +649,12 @@ void DLLibrary::_register_script_property(const StringName p_name, const String
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p = DLScriptData::Property(p_setter, p_getter, pi, *(Variant *)&p_attr->default_value, p_attr->rset_type);
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}
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library->scripts[p_name]->properties.insert(p_path, p);
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native_library->scripts[p_name]->properties.insert(p_path, p);
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}
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void DLLibrary::_register_script_signal(const StringName p_name, const godot_signal *p_signal) {
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ERR_FAIL_COND(!library);
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ERR_FAIL_COND(!library->scripts.has(p_name));
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ERR_FAIL_COND(!native_library);
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ERR_FAIL_COND(!native_library->scripts.has(p_name));
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ERR_FAIL_COND(!p_signal);
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DLScriptData::Signal signal;
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@ -648,15 +694,15 @@ void DLLibrary::_register_script_signal(const StringName p_name, const godot_sig
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signal.signal.default_arguments = default_arguments;
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}
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library->scripts[p_name]->signals_.insert(*(String *)&p_signal->name, signal);
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native_library->scripts[p_name]->signals_.insert(*(String *)&p_signal->name, signal);
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}
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DLScriptData *DLLibrary::get_script_data(const StringName p_name) {
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ERR_FAIL_COND_V(!library, NULL);
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ERR_FAIL_COND_V(!native_library, NULL);
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ERR_FAIL_COND_V(!library->scripts.has(p_name), NULL);
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ERR_FAIL_COND_V(!native_library->scripts.has(p_name), NULL);
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return library->scripts[p_name];
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return native_library->scripts[p_name];
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}
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bool DLLibrary::_set(const StringName &p_name, const Variant &p_value) {
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@ -732,25 +778,16 @@ void DLLibrary::_bind_methods() {
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}
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DLLibrary::DLLibrary() {
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library = NULL;
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native_library = NULL;
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}
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DLLibrary::~DLLibrary() {
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if (!library) {
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if (!native_library) {
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return;
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}
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for (Map<StringName, DLScriptData *>::Element *E = library->scripts.front(); E; E = E->next()) {
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for (Map<StringName, DLScriptData::Method>::Element *M = E->get()->methods.front(); M; M = M->next()) {
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if (M->get().method.free_func) {
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M->get().method.free_func(M->get().method.method_data);
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}
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}
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memdelete(E->get());
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}
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if (library->handle) {
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if (native_library->handle) {
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_terminate();
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}
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}
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@ -927,6 +964,13 @@ String DLScriptLanguage::get_name() const {
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return "DLScript";
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}
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void _add_reload_node() {
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#ifdef TOOLS_ENABLED
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DLReloadNode *rn = memnew(DLReloadNode);
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EditorNode::get_singleton()->add_child(rn);
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#endif
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}
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void DLScriptLanguage::init() {
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// TODO: Expose globals
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GLOBAL_DEF("dlscript/default_dllibrary", "");
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@ -946,6 +990,12 @@ void DLScriptLanguage::init() {
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}
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}
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#endif
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#ifdef TOOLS_ENABLED
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// if (SceneTree::get_singleton()->is_editor_hint()) {
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EditorNode::add_init_callback(&_add_reload_node);
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// }
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#endif
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}
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String DLScriptLanguage::get_type() const {
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@ -1087,6 +1137,71 @@ DLScriptLanguage::~DLScriptLanguage() {
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singleton = NULL;
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}
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// DLReloadNode
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void DLReloadNode::_bind_methods() {
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ClassDB::bind_method("_notification", &DLReloadNode::_notification);
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}
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void DLReloadNode::_notification(int p_what) {
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#ifdef TOOLS_ENABLED
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switch (p_what) {
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case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
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// break; // For now.
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Set<NativeLibrary *> libs_to_reload;
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for (Map<StringName, NativeLibrary *>::Element *L = DLScriptLanguage::get_singleton()->initialized_libraries.front(); L; L = L->next()) {
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// check if file got modified at all
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// @Todo
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libs_to_reload.insert(L->get());
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}
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for (Set<NativeLibrary *>::Element *L = libs_to_reload.front(); L; L = L->next()) {
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DLLibrary *lib = L->get()->dllib;
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lib->_terminate();
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lib->_initialize();
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// update placeholders (if any)
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DLScript *script = NULL;
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for (Set<DLScript *>::Element *S = DLScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) {
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if (lib->native_library->scripts.has(S->get()->get_script_name())) {
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script = S->get();
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script->script_data = lib->get_script_data(script->get_script_name());
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break;
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}
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}
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if (script == NULL) {
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// new class, cool. Nothing to do here
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continue;
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}
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if (script->placeholders.size() == 0)
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continue;
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for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) {
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PlaceHolderScriptInstance *p = P->get();
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script->_update_placeholder(p);
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}
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}
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} break;
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default: {
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};
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}
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#endif
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}
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// Resource loader/saver
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RES ResourceFormatLoaderDLScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
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ResourceFormatLoaderText rsflt;
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return rsflt.load(p_path, p_original_path, r_error);
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@ -33,6 +33,7 @@
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#include "io/resource_saver.h"
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#include "os/thread_safe.h"
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#include "resource.h"
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#include "scene/main/node.h"
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#include "script_language.h"
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#include "self_list.h"
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@ -43,11 +44,14 @@
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#endif
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class DLScriptData;
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class DLLibrary;
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struct NativeLibrary {
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StringName path;
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void *handle;
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DLLibrary *dllib;
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Map<StringName, DLScriptData *> scripts;
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static Error initialize(NativeLibrary *&p_native_lib, const StringName p_path);
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@ -129,7 +133,6 @@ struct DLScriptData {
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class DLLibrary;
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class DLScript : public Script {
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GDCLASS(DLScript, Script);
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Ref<DLLibrary> library;
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@ -140,12 +143,14 @@ class DLScript : public Script {
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#ifdef TOOLS_ENABLED
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Set<PlaceHolderScriptInstance *> placeholders;
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// void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
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// virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
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void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
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virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
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#endif
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friend class DLInstance;
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friend class DLScriptLanguage;
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friend class DLReloadNode;
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friend class DLLibrary;
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protected:
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static void _bind_methods();
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@ -199,18 +204,16 @@ class DLLibrary : public Resource {
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OBJ_SAVE_TYPE(DLLibrary);
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Map<StringName, String> platform_files;
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NativeLibrary *library;
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NativeLibrary *native_library;
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static DLLibrary *currently_initialized_library;
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protected:
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friend class DLScript;
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friend class NativeLibrary;
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friend class DLReloadNode;
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DLScriptData *get_script_data(const StringName p_name);
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||||
|
||||
Error _initialize();
|
||||
Error _terminate();
|
||||
|
||||
bool _set(const StringName &p_name, const Variant &p_value);
|
||||
bool _get(const StringName &p_name, Variant &r_ret) const;
|
||||
void _get_property_list(List<PropertyInfo> *p_list) const;
|
||||
@ -218,6 +221,9 @@ protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
Error _initialize();
|
||||
Error _terminate();
|
||||
|
||||
static DLLibrary *get_currently_initialized_library();
|
||||
|
||||
void _register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func);
|
||||
@ -277,9 +283,13 @@ public:
|
||||
~DLInstance();
|
||||
};
|
||||
|
||||
class DLReloadNode;
|
||||
|
||||
class DLScriptLanguage : public ScriptLanguage {
|
||||
friend class DLScript;
|
||||
friend class DLInstance;
|
||||
friend class DLReloadNode;
|
||||
friend class DLLibrary;
|
||||
|
||||
static DLScriptLanguage *singleton;
|
||||
|
||||
@ -292,7 +302,7 @@ class DLScriptLanguage : public ScriptLanguage {
|
||||
|
||||
Mutex *lock;
|
||||
|
||||
SelfList<DLScript>::List script_list;
|
||||
Set<DLScript *> script_list;
|
||||
|
||||
bool profiling;
|
||||
uint64_t script_frame_time;
|
||||
@ -384,6 +394,13 @@ public:
|
||||
~DLScriptLanguage();
|
||||
};
|
||||
|
||||
class DLReloadNode : public Node {
|
||||
GDCLASS(DLReloadNode, Node)
|
||||
public:
|
||||
static void _bind_methods();
|
||||
void _notification(int p_what);
|
||||
};
|
||||
|
||||
class ResourceFormatLoaderDLScript : public ResourceFormatLoader {
|
||||
public:
|
||||
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
|
||||
|
Loading…
Reference in New Issue
Block a user