Fix macOS icon export (add 1024px PNG icon and 32px/16px RLE icons).
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942855a9ee
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@ -139,10 +139,76 @@ void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options)
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2"), false));
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}
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void _rgba8_to_packbits_encode(int p_ch, int p_size, PoolVector<uint8_t> &p_source, Vector<uint8_t> &p_dest) {
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int src_len = p_size * p_size;
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Vector<uint8_t> result;
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result.resize(src_len * 1.25); //temp vector for rle encoded data, make it 25% larger for worst case scenario
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int res_size = 0;
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uint8_t buf[128];
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int buf_size = 0;
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int i = 0;
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while (i < src_len) {
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uint8_t cur = p_source.read()[i * 4 + p_ch];
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if (i < src_len - 2) {
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if ((p_source.read()[(i + 1) * 4 + p_ch] == cur) && (p_source.read()[(i + 2) * 4 + p_ch] == cur)) {
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if (buf_size > 0) {
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result.write[res_size++] = (uint8_t)(buf_size - 1);
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copymem(&result.write[res_size], &buf, buf_size);
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res_size += buf_size;
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buf_size = 0;
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}
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uint8_t lim = i + 130 >= src_len ? src_len - i - 1 : 130;
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bool hit_lim = true;
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for (int j = 3; j <= lim; j++) {
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if (p_source.read()[(i + j) * 4 + p_ch] != cur) {
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hit_lim = false;
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i = i + j - 1;
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result.write[res_size++] = (uint8_t)(j - 3 + 0x80);
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result.write[res_size++] = cur;
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break;
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}
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}
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if (hit_lim) {
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result.write[res_size++] = (uint8_t)(lim - 3 + 0x80);
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result.write[res_size++] = cur;
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i = i + lim;
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}
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} else {
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buf[buf_size++] = cur;
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if (buf_size == 128) {
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result.write[res_size++] = (uint8_t)(buf_size - 1);
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copymem(&result.write[res_size], &buf, buf_size);
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res_size += buf_size;
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buf_size = 0;
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}
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}
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} else {
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buf[buf_size++] = cur;
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result.write[res_size++] = (uint8_t)(buf_size - 1);
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copymem(&result.write[res_size], &buf, buf_size);
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res_size += buf_size;
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buf_size = 0;
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}
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i++;
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}
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int ofs = p_dest.size();
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p_dest.resize(p_dest.size() + res_size);
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copymem(&p_dest.write[ofs], result.ptr(), res_size);
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}
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void EditorExportPlatformOSX::_make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data) {
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Ref<ImageTexture> it = memnew(ImageTexture);
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int size = 512;
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Vector<uint8_t> data;
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@ -152,14 +218,33 @@ void EditorExportPlatformOSX::_make_icon(const Ref<Image> &p_icon, Vector<uint8_
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data.write[2] = 'n';
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data.write[3] = 's';
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const char *name[] = { "ic09", "ic08", "ic07", "icp6", "icp5", "icp4" };
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int index = 0;
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struct MacOSIconInfo {
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const char *name;
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const char *mask_name;
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bool is_png;
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int size;
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};
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while (size >= 16) {
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static const MacOSIconInfo icon_infos[] = {
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{ "ic10", "", true, 1024 }, //1024x1024 32-bit PNG and 512x512@2x 32-bit "retina" PNG
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{ "ic09", "", true, 512 }, //512×512 32-bit PNG
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{ "ic14", "", true, 512 }, //256x256@2x 32-bit "retina" PNG
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{ "ic08", "", true, 256 }, //256×256 32-bit PNG
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{ "ic13", "", true, 256 }, //128x128@2x 32-bit "retina" PNG
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{ "ic07", "", true, 128 }, //128x128 32-bit PNG
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{ "ic12", "", true, 64 }, //32x32@2x 32-bit "retina" PNG
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{ "ic11", "", true, 32 }, //16x16@2x 32-bit "retina" PNG
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{ "il32", "l8mk", false, 32 }, //32x32 24-bit RLE + 8-bit uncompressed mask
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{ "is32", "s8mk", false, 16 } //16x16 24-bit RLE + 8-bit uncompressed mask
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};
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for (unsigned int i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) {
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Ref<Image> copy = p_icon; // does this make sense? doesn't this just increase the reference count instead of making a copy? Do we even need a copy?
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copy->convert(Image::FORMAT_RGBA8);
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copy->resize(size, size);
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copy->resize(icon_infos[i].size, icon_infos[i].size);
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if (icon_infos[i].is_png) {
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//encode png icon
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it->create_from_image(copy);
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String path = EditorSettings::get_singleton()->get_cache_dir().plus_file("icon.png");
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ResourceSaver::save(path, it);
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@ -174,10 +259,41 @@ void EditorExportPlatformOSX::_make_icon(const Ref<Image> &p_icon, Vector<uint8_
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memdelete(f);
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len += 8;
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len = BSWAP32(len);
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copymem(&data.write[ofs], name[index], 4);
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copymem(&data.write[ofs], icon_infos[i].name, 4);
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encode_uint32(len, &data.write[ofs + 4]);
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index++;
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size /= 2;
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} else {
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PoolVector<uint8_t> src_data = copy->get_data();
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//encode 24bit RGB RLE icon
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{
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int ofs = data.size();
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data.resize(data.size() + 8);
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_rgba8_to_packbits_encode(0, icon_infos[i].size, src_data, data); // encode R
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_rgba8_to_packbits_encode(1, icon_infos[i].size, src_data, data); // encode G
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_rgba8_to_packbits_encode(2, icon_infos[i].size, src_data, data); // encode B
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int len = data.size() - ofs;
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len = BSWAP32(len);
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copymem(&data.write[ofs], icon_infos[i].name, 4);
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encode_uint32(len, &data.write[ofs + 4]);
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}
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//encode 8bit mask uncompressed icon
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{
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int ofs = data.size();
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int len = copy->get_width() * copy->get_height();
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data.resize(data.size() + len + 8);
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for (int j = 0; j < len; j++) {
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data.write[ofs + 8 + j] = src_data.read()[j * 4 + 3];
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}
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len += 8;
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len = BSWAP32(len);
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copymem(&data.write[ofs], icon_infos[i].mask_name, 4);
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encode_uint32(len, &data.write[ofs + 4]);
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}
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}
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}
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uint32_t total_len = data.size();
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