Fix EXE_BAD_ACCESS caused by optional argument

This argument is now non optional, but this never hits the same bad access.
I voted to simplify the code here since the argument is never used optionally in our codebase.
This commit is contained in:
Gordon MacPherson 2022-10-26 19:33:35 +01:00
parent 040f49ed6e
commit 56df8d5f19
5 changed files with 13 additions and 20 deletions

View File

@ -1189,8 +1189,8 @@ void RasterizerSceneGLES3::_fill_render_list(RenderListType p_render_list, const
distance = 1.0; distance = 1.0;
} }
uint32_t indices; uint32_t indices = 0;
surf->lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, &indices); surf->lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, indices);
/* /*
if (p_render_data->render_info) { if (p_render_data->render_info) {
indices = _indices_to_primitives(surf->primitive, indices); indices = _indices_to_primitives(surf->primitive, indices);

View File

@ -325,13 +325,12 @@ public:
return s->index_count ? s->index_count : s->vertex_count; return s->index_count ? s->index_count : s->vertex_count;
} }
_FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_mesh_lod_threshold, uint32_t *r_index_count = nullptr) const { _FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_mesh_lod_threshold, uint32_t &r_index_count) const {
Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface); Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
int32_t current_lod = -1; int32_t current_lod = -1;
if (r_index_count) { r_index_count = s->index_count;
*r_index_count = s->index_count;
}
for (uint32_t i = 0; i < s->lod_count; i++) { for (uint32_t i = 0; i < s->lod_count; i++) {
float screen_size = s->lods[i].edge_length * p_model_scale / p_distance_threshold; float screen_size = s->lods[i].edge_length * p_model_scale / p_distance_threshold;
if (screen_size > p_mesh_lod_threshold) { if (screen_size > p_mesh_lod_threshold) {
@ -342,9 +341,7 @@ public:
if (current_lod == -1) { if (current_lod == -1) {
return 0; return 0;
} else { } else {
if (r_index_count) { r_index_count = s->lods[current_lod].index_count;
*r_index_count = s->lods[current_lod].index_count;
}
return current_lod + 1; return current_lod + 1;
} }
} }

View File

@ -963,8 +963,8 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
distance = 1.0; distance = 1.0;
} }
uint32_t indices; uint32_t indices = 0;
surf->sort.lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, &indices); surf->sort.lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, indices);
if (p_render_data->render_info) { if (p_render_data->render_info) {
indices = _indices_to_primitives(surf->primitive, indices); indices = _indices_to_primitives(surf->primitive, indices);
if (p_render_list == RENDER_LIST_OPAQUE) { //opaque if (p_render_list == RENDER_LIST_OPAQUE) { //opaque

View File

@ -1830,8 +1830,8 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
distance = 1.0; distance = 1.0;
} }
uint32_t indices; uint32_t indices = 0;
surf->lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, &indices); surf->lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, indices);
if (p_render_data->render_info) { if (p_render_data->render_info) {
indices = _indices_to_primitives(surf->primitive, indices); indices = _indices_to_primitives(surf->primitive, indices);
if (p_render_list == RENDER_LIST_OPAQUE) { //opaque if (p_render_list == RENDER_LIST_OPAQUE) { //opaque

View File

@ -398,13 +398,11 @@ public:
return s->index_count ? s->index_count : s->vertex_count; return s->index_count ? s->index_count : s->vertex_count;
} }
_FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_mesh_lod_threshold, uint32_t *r_index_count = nullptr) const { _FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_mesh_lod_threshold, uint32_t &r_index_count) const {
Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface); Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
int32_t current_lod = -1; int32_t current_lod = -1;
if (r_index_count) { r_index_count = s->index_count;
*r_index_count = s->index_count;
}
for (uint32_t i = 0; i < s->lod_count; i++) { for (uint32_t i = 0; i < s->lod_count; i++) {
float screen_size = s->lods[i].edge_length * p_model_scale / p_distance_threshold; float screen_size = s->lods[i].edge_length * p_model_scale / p_distance_threshold;
if (screen_size > p_mesh_lod_threshold) { if (screen_size > p_mesh_lod_threshold) {
@ -415,9 +413,7 @@ public:
if (current_lod == -1) { if (current_lod == -1) {
return 0; return 0;
} else { } else {
if (r_index_count) { r_index_count = s->lods[current_lod].index_count;
*r_index_count = s->lods[current_lod].index_count;
}
return current_lod + 1; return current_lod + 1;
} }
} }