diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index b69d57188c5..6b6f5e7bc60 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -4822,7 +4822,9 @@ Object *Node3DEditor::_get_editor_data(Object *p_what) { RS::get_singleton()->instance_geometry_set_cast_shadows_setting( si->sbox_instance, RS::SHADOW_CASTING_SETTING_OFF); - RS::get_singleton()->instance_set_layer_mask(si->sbox_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER); + // Use the Edit layer to hide the selection box when View Gizmos is disabled, since it is a bit distracting. + // It's still possible to approximately guess what is selected by looking at the manipulation gizmo position. + RS::get_singleton()->instance_set_layer_mask(si->sbox_instance, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER); RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true); si->sbox_instance_xray = RenderingServer::get_singleton()->instance_create2( selection_box_xray->get_rid(), @@ -4830,7 +4832,9 @@ Object *Node3DEditor::_get_editor_data(Object *p_what) { RS::get_singleton()->instance_geometry_set_cast_shadows_setting( si->sbox_instance_xray, RS::SHADOW_CASTING_SETTING_OFF); - RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray, 1 << Node3DEditorViewport::MISC_TOOL_LAYER); + // Use the Edit layer to hide the selection box when View Gizmos is disabled, since it is a bit distracting. + // It's still possible to approximately guess what is selected by looking at the manipulation gizmo position. + RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER); RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true); return si;