Changed type to make it work on x32 architecture.
(cherry picked from commit 9f3d7d9709
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@ -1104,7 +1104,7 @@ godot_string GDAPI godot_string_get_file(const godot_string *p_self) {
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return result;
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}
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godot_string GDAPI godot_string_humanize_size(size_t p_size) {
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godot_string GDAPI godot_string_humanize_size(uint64_t p_size) {
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godot_string result;
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String return_value = String::humanize_size(p_size);
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memnew_placement(&result, String(return_value));
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@ -5847,7 +5847,7 @@
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"name": "godot_string_humanize_size",
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"return_type": "godot_string",
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"arguments": [
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["size_t", "p_size"]
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["uint64_t", "p_size"]
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]
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},
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{
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@ -219,7 +219,7 @@ godot_bool godot_string_empty(const godot_string *p_self);
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// path functions
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godot_string GDAPI godot_string_get_base_dir(const godot_string *p_self);
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godot_string GDAPI godot_string_get_file(const godot_string *p_self);
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godot_string GDAPI godot_string_humanize_size(size_t p_size);
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godot_string GDAPI godot_string_humanize_size(uint64_t p_size);
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godot_bool GDAPI godot_string_is_abs_path(const godot_string *p_self);
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godot_bool GDAPI godot_string_is_rel_path(const godot_string *p_self);
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godot_bool GDAPI godot_string_is_resource_file(const godot_string *p_self);
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