Added missed enum constant VisualShaderNodeTexture::SOURCE_PORT
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@ -715,6 +715,7 @@ void VisualShaderNodeTexture::_bind_methods() {
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BIND_ENUM_CONSTANT(SOURCE_2D_TEXTURE);
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BIND_ENUM_CONSTANT(SOURCE_2D_NORMAL);
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BIND_ENUM_CONSTANT(SOURCE_DEPTH);
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BIND_ENUM_CONSTANT(SOURCE_PORT);
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BIND_ENUM_CONSTANT(TYPE_DATA);
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BIND_ENUM_CONSTANT(TYPE_COLOR);
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BIND_ENUM_CONSTANT(TYPE_NORMALMAP);
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