Added missed enum constant VisualShaderNodeTexture::SOURCE_PORT

This commit is contained in:
Yuri Roubinsky 2019-12-12 12:05:54 +03:00
parent 37d164e24e
commit 57441ab2c6

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@ -715,6 +715,7 @@ void VisualShaderNodeTexture::_bind_methods() {
BIND_ENUM_CONSTANT(SOURCE_2D_TEXTURE);
BIND_ENUM_CONSTANT(SOURCE_2D_NORMAL);
BIND_ENUM_CONSTANT(SOURCE_DEPTH);
BIND_ENUM_CONSTANT(SOURCE_PORT);
BIND_ENUM_CONSTANT(TYPE_DATA);
BIND_ENUM_CONSTANT(TYPE_COLOR);
BIND_ENUM_CONSTANT(TYPE_NORMALMAP);