Make GraphEdit lines smoother and scale their width on hiDPI displays

This commit is contained in:
Hugo Locurcio 2019-01-02 19:51:07 +01:00
parent 1ff502c5f4
commit 574f90605d
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@ -34,6 +34,10 @@
#include "core/os/keyboard.h"
#include "scene/gui/box_container.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_scale.h"
#endif
#define ZOOM_SCALE 1.2
#define MIN_ZOOM (((1 / ZOOM_SCALE) / ZOOM_SCALE) / ZOOM_SCALE)
@ -665,11 +669,15 @@ void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const
Vector<Color> colors;
points.push_back(p_from);
colors.push_back(p_color);
_bake_segment2d(points, colors, 0, 1, p_from, c1, p_to, c2, 0, 3, 9, 8, p_color, p_to_color, lines);
_bake_segment2d(points, colors, 0, 1, p_from, c1, p_to, c2, 0, 3, 9, 3, p_color, p_to_color, lines);
points.push_back(p_to);
colors.push_back(p_to_color);
#ifdef TOOLS_ENABLED
p_where->draw_polyline_colors(points, colors, Math::floor(2 * EDSCALE), true);
#else
p_where->draw_polyline_colors(points, colors, 2, true);
#endif
}
void GraphEdit::_connections_layer_draw() {