Unbind Variant methods that change immutable types.
Fixes #62706. Code is commented instead of removed to clarify why they should not be re-added.
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@ -2059,9 +2059,7 @@ static void _register_variant_builtin_methods() {
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bind_method(Transform2D, interpolate_with, sarray("xform", "weight"), varray());
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bind_method(Transform2D, is_equal_approx, sarray("xform"), varray());
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bind_method(Transform2D, is_finite, sarray(), varray());
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bind_method(Transform2D, set_rotation, sarray("rotation"), varray());
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bind_method(Transform2D, set_scale, sarray("scale"), varray());
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bind_method(Transform2D, set_skew, sarray("skew"), varray());
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// Do not bind functions like set_rotation, set_scale, set_skew, etc because this type is immutable and can't be modified.
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bind_method(Transform2D, looking_at, sarray("target"), varray(Vector2()));
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/* Basis */
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@ -183,28 +183,6 @@
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This can be seen as transforming with respect to the local frame.
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</description>
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</method>
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<method name="set_rotation">
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<return type="void" />
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<param index="0" name="rotation" type="float" />
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<description>
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Sets the transform's rotation (in radians).
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</description>
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</method>
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<method name="set_scale">
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<return type="void" />
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<param index="0" name="scale" type="Vector2" />
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<description>
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Sets the transform's scale.
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[b]Note:[/b] Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed.
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</description>
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</method>
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<method name="set_skew">
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<return type="void" />
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<param index="0" name="skew" type="float" />
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<description>
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Sets the transform's skew (in radians).
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</description>
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</method>
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<method name="translated" qualifiers="const">
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<return type="Transform2D" />
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<param index="0" name="offset" type="Vector2" />
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