Remove property groups for Pause Mode and Script
Each of those only grouped 1 property, making them useless. This closes https://github.com/godotengine/godot-proposals/issues/1840.
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@ -597,9 +597,6 @@ void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) cons
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_get_property_listv(p_list, p_reversed);
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if (!is_class("Script")) { // can still be set, but this is for userfriendlyness
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#ifdef TOOLS_ENABLED
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p_list->push_back(PropertyInfo(Variant::NIL, "Script", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
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#endif
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p_list->push_back(PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script", PROPERTY_USAGE_DEFAULT));
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}
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if (!metadata.empty()) {
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@ -2889,7 +2889,6 @@ void Node::_bind_methods() {
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ADD_SIGNAL(MethodInfo("tree_exiting"));
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ADD_SIGNAL(MethodInfo("tree_exited"));
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ADD_GROUP("Pause", "pause_");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "pause_mode", PROPERTY_HINT_ENUM, "Inherit,Stop,Process"), "set_pause_mode", "get_pause_mode");
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name");
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