Merge pull request #83243 from bruvzg/macos_sys_def_menu_items
[macOS] Fix crash when using system default menu shortcuts.
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commit
577fbd8841
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@ -649,7 +649,7 @@ void DisplayServerMacOS::menu_callback(id p_sender) {
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}
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}
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if (value->callback != Callable()) {
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if (value->callback.is_valid()) {
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MenuCall mc;
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mc.tag = value->meta;
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mc.callback = value->callback;
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@ -56,7 +56,7 @@
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- (void)menu:(NSMenu *)menu willHighlightItem:(NSMenuItem *)item {
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if (item) {
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GodotMenuItem *value = [item representedObject];
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if (value && value->hover_callback != Callable()) {
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if (value && value->hover_callback.is_valid()) {
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// If custom callback is set, use it.
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value->hover_callback.call(value->meta);
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}
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@ -73,19 +73,21 @@
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if (ev_modifiers == item_modifiers) {
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GodotMenuItem *value = [menu_item representedObject];
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if (value->key_callback != Callable()) {
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// If custom callback is set, use it.
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value->key_callback.call(value->meta);
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} else {
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// Otherwise redirect event to the engine.
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if (DisplayServer::get_singleton()) {
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[[[NSApplication sharedApplication] keyWindow] sendEvent:event];
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if (value) {
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if (value->key_callback.is_valid()) {
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// If custom callback is set, use it.
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value->key_callback.call(value->meta);
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} else {
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// Otherwise redirect event to the engine.
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if (DisplayServer::get_singleton()) {
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[[[NSApplication sharedApplication] keyWindow] sendEvent:event];
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}
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}
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}
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// Suppress default menu action.
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*target = self;
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*action = @selector(doNothing:);
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// Suppress default menu action.
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*target = self;
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*action = @selector(doNothing:);
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}
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return YES;
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}
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}
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