Multiplayer API now respects allow_object_decoding
Add doc about allow_object_decoding in PacketPeer
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@ -60,6 +60,8 @@
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</methods>
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</methods>
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<members>
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<members>
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<member name="allow_object_decoding" type="bool" setter="set_allow_object_decoding" getter="is_object_decoding_allowed">
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<member name="allow_object_decoding" type="bool" setter="set_allow_object_decoding" getter="is_object_decoding_allowed">
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If [code]true[/code] the PacketPeer will allow encoding and decoding of object via [method get_var] and [method put_var].
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[b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution).
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</member>
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</member>
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</members>
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</members>
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<constants>
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<constants>
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@ -1820,10 +1820,10 @@ void SceneTree::_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, cons
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if (p_set) {
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if (p_set) {
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//set argument
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//set argument
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Error err = encode_variant(*p_arg[0], NULL, len);
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Error err = encode_variant(*p_arg[0], NULL, len, !network_peer->is_object_decoding_allowed());
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ERR_FAIL_COND(err != OK);
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ERR_FAIL_COND(err != OK);
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MAKE_ROOM(ofs + len);
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MAKE_ROOM(ofs + len);
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encode_variant(*p_arg[0], &packet_cache[ofs], len);
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encode_variant(*p_arg[0], &packet_cache[ofs], len, !network_peer->is_object_decoding_allowed());
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ofs += len;
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ofs += len;
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} else {
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} else {
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@ -1832,10 +1832,10 @@ void SceneTree::_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, cons
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packet_cache[ofs] = p_argcount;
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packet_cache[ofs] = p_argcount;
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ofs += 1;
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ofs += 1;
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for (int i = 0; i < p_argcount; i++) {
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for (int i = 0; i < p_argcount; i++) {
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Error err = encode_variant(*p_arg[i], NULL, len);
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Error err = encode_variant(*p_arg[i], NULL, len, !network_peer->is_object_decoding_allowed());
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ERR_FAIL_COND(err != OK);
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ERR_FAIL_COND(err != OK);
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MAKE_ROOM(ofs + len);
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MAKE_ROOM(ofs + len);
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encode_variant(*p_arg[i], &packet_cache[ofs], len);
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encode_variant(*p_arg[i], &packet_cache[ofs], len, !network_peer->is_object_decoding_allowed());
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ofs += len;
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ofs += len;
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}
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}
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}
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}
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@ -2018,7 +2018,7 @@ void SceneTree::_network_process_packet(int p_from, const uint8_t *p_packet, int
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ERR_FAIL_COND(ofs >= p_packet_len);
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ERR_FAIL_COND(ofs >= p_packet_len);
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int vlen;
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int vlen;
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Error err = decode_variant(args[i], &p_packet[ofs], p_packet_len - ofs, &vlen);
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Error err = decode_variant(args[i], &p_packet[ofs], p_packet_len - ofs, &vlen, network_peer->is_object_decoding_allowed());
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ERR_FAIL_COND(err != OK);
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ERR_FAIL_COND(err != OK);
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//args[i]=p_packet[3+i];
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//args[i]=p_packet[3+i];
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argp[i] = &args[i];
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argp[i] = &args[i];
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@ -2044,7 +2044,7 @@ void SceneTree::_network_process_packet(int p_from, const uint8_t *p_packet, int
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ERR_FAIL_COND(ofs >= p_packet_len);
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ERR_FAIL_COND(ofs >= p_packet_len);
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Variant value;
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Variant value;
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decode_variant(value, &p_packet[ofs], p_packet_len - ofs);
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decode_variant(value, &p_packet[ofs], p_packet_len - ofs, NULL, network_peer->is_object_decoding_allowed());
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bool valid;
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bool valid;
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