Remove duplicate "autoplay" property

Part of #16051
This commit is contained in:
Bojidar Marinov 2018-01-25 16:17:35 +02:00
parent 8afe5b4d9f
commit 57bed14e95
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GPG Key ID: 4D546A8F1E091856
1 changed files with 0 additions and 7 deletions

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@ -78,9 +78,6 @@ bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) {
set_blend_time(from, to, time);
}
} else if (p_name == SceneStringNames::get_singleton()->autoplay) {
autoplay = p_value;
} else
return false;
@ -123,9 +120,6 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
}
r_ret = array;
} else if (name == "autoplay") {
r_ret = autoplay;
} else
return false;
@ -172,7 +166,6 @@ void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
}
p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::STRING, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
void AnimationPlayer::advance(float p_time) {