Merge pull request #35075 from AlexHolly/fix-double_tap-regression
fixes android double tap regression
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commit
57e43af3a2
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@ -102,7 +102,7 @@ public class GodotLib {
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/**
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* Forward double_tap events from the main thread to the GL thread.
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*/
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public static native void double_tap(int x, int y);
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public static native void doubletap(int x, int y);
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/**
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* Forward scroll events from the main thread to the GL thread.
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@ -78,7 +78,7 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener
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queueEvent(new Runnable() {
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@Override
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public void run() {
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GodotLib.double_tap(x, y);
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GodotLib.doubletap(x, y);
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}
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});
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return true;
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@ -835,7 +835,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jo
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os_android->process_hover(p_type, Point2(p_x, p_y));
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_double_tap(JNIEnv *env, jobject obj, jint p_x, jint p_y) {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubletap(JNIEnv *env, jobject obj, jint p_x, jint p_y) {
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if (step == 0)
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return;
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@ -46,7 +46,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, job
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jobject obj);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch(JNIEnv *env, jobject obj, jint ev, jint pointer, jint count, jintArray positions);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jobject obj, jint p_type, jint p_x, jint p_y);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_double_tap(JNIEnv *env, jobject obj, jint p_x, jint p_y);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubletap(JNIEnv *env, jobject obj, jint p_x, jint p_y);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jobject obj, jint p_x, jint p_y);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jobject obj, jint p_scancode, jint p_unicode_char, jboolean p_pressed);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jobject obj, jint p_device, jint p_button, jboolean p_pressed);
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