Make WebXR touch events proportional to render target size, not viewport

This commit is contained in:
David Snopek 2022-01-25 16:48:34 -06:00
parent f2d354c7c5
commit 584efcd1ab
1 changed files with 1 additions and 8 deletions

View File

@ -554,16 +554,9 @@ Vector2 WebXRInterfaceJS::_get_joy_vector_from_axes(int *p_axes) {
}
Vector2 WebXRInterfaceJS::_get_screen_position_from_joy_vector(const Vector2 &p_joy_vector) {
SceneTree *scene_tree = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
if (!scene_tree) {
return Vector2();
}
Viewport *viewport = scene_tree->get_root();
// Invert the y-axis.
Vector2 position_percentage((p_joy_vector.x + 1.0f) / 2.0f, ((-p_joy_vector.y) + 1.0f) / 2.0f);
Vector2 position = viewport->get_size() * position_percentage;
Vector2 position = get_render_targetsize() * position_percentage;
return position;
}