diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index 5293c5c896b..6abf0193cfa 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -464,8 +464,8 @@ godot_plugins_initialize_fn initialize_coreclr_and_godot_plugins(bool &r_runtime String assembly_name = path::get_csharp_project_name(); String tpa_list = make_tpa_list(); - const char *prop_keys[] = { HOSTFXR_STR("TRUSTED_PLATFORM_ASSEMBLIES") }; - const char *prop_values[] = { get_data(str_to_hostfxr(tpa_list)) }; + const char *prop_keys[] = { "TRUSTED_PLATFORM_ASSEMBLIES" }; + const char *prop_values[] = { tpa_list.utf8().get_data() }; int nprops = sizeof(prop_keys) / sizeof(prop_keys[0]); void *coreclr_handle = nullptr; @@ -478,9 +478,9 @@ godot_plugins_initialize_fn initialize_coreclr_and_godot_plugins(bool &r_runtime print_verbose(".NET: CoreCLR initialized"); coreclr_create_delegate(coreclr_handle, domain_id, - get_data(str_to_hostfxr(assembly_name)), - HOSTFXR_STR("GodotPlugins.Game.Main"), - HOSTFXR_STR("InitializeFromGameProject"), + assembly_name.utf8().get_data(), + "GodotPlugins.Game.Main", + "InitializeFromGameProject", (void **)&godot_plugins_initialize); ERR_FAIL_NULL_V_MSG(godot_plugins_initialize, nullptr, ".NET: Failed to get GodotPlugins initialization function pointer");