Do not error on empty shader, just treat it as invalid by default. Fixes #15998.

(cherry picked from commit 4d88721e62)
This commit is contained in:
Juan Linietsky 2018-11-14 10:57:43 -03:00 committed by Rémi Verschelde
parent a1b748f5f4
commit 586b73adf7
1 changed files with 4 additions and 0 deletions

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@ -1597,6 +1597,10 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
p_shader->uniforms.clear(); p_shader->uniforms.clear();
if (p_shader->code == String()) {
return; //just invalid, but no error
}
ShaderCompilerGLES3::GeneratedCode gen_code; ShaderCompilerGLES3::GeneratedCode gen_code;
ShaderCompilerGLES3::IdentifierActions *actions = NULL; ShaderCompilerGLES3::IdentifierActions *actions = NULL;