Fix `GPUParticles3D` on the Meta Quest 2 with OpenGL renderer
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@ -818,6 +818,7 @@ void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p
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}
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}
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glEnable(GL_RASTERIZER_DISCARD);
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glEnable(GL_RASTERIZER_DISCARD);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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_particles_update_instance_buffer(particles, axis, p_up_axis);
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_particles_update_instance_buffer(particles, axis, p_up_axis);
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glDisable(GL_RASTERIZER_DISCARD);
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glDisable(GL_RASTERIZER_DISCARD);
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}
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}
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@ -1001,6 +1002,7 @@ void ParticlesStorage::_particles_update_instance_buffer(Particles *particles, c
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void ParticlesStorage::update_particles() {
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void ParticlesStorage::update_particles() {
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glEnable(GL_RASTERIZER_DISCARD);
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glEnable(GL_RASTERIZER_DISCARD);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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GLuint global_buffer = GLES3::MaterialStorage::get_singleton()->global_shader_parameters_get_uniform_buffer();
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GLuint global_buffer = GLES3::MaterialStorage::get_singleton()->global_shader_parameters_get_uniform_buffer();
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