Fixed wrong usage of has_no_area function, closes #10434
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@ -1048,7 +1048,7 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
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VSG::storage->particles_set_emission_transform(p_instance->base, p_instance->transform);
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}
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if (p_instance->aabb.has_no_area()) {
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if (p_instance->aabb.has_no_surface()) {
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return;
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}
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@ -298,6 +298,9 @@ RID VisualServer::get_white_texture() {
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return white_texture;
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}
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#define SMALL_VEC2 Vector2(0.00001, 0.00001)
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#define SMALL_VEC3 Vector3(0.00001, 0.00001, 0.00001)
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Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, Rect3 &r_aabb, Vector<Rect3> r_bone_aabb) {
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PoolVector<uint8_t>::Write vw = r_vertex_array.write();
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@ -339,7 +342,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
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if (i == 0) {
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aabb = Rect2(src[i], Vector2(0.00001, 0.00001)); //must have a bit of size
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aabb = Rect2(src[i], SMALL_VEC2); //must have a bit of size
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} else {
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aabb.expand_to(src[i]);
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@ -355,7 +358,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
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if (i == 0) {
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aabb = Rect2(src[i], Vector2(0.00001, 0.00001)); //must have a bit of size
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aabb = Rect2(src[i], SMALL_VEC2); //must have a bit of size
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} else {
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aabb.expand_to(src[i]);
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@ -385,7 +388,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
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if (i == 0) {
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aabb = Rect3(src[i], Vector3(0.00001, 0.00001, 0.00001));
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aabb = Rect3(src[i], SMALL_VEC3);
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} else {
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aabb.expand_to(src[i]);
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@ -401,7 +404,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
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if (i == 0) {
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aabb = Rect3(src[i], Vector3(0.00001, 0.00001, 0.00001));
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aabb = Rect3(src[i], SMALL_VEC3);
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} else {
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aabb.expand_to(src[i]);
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@ -733,9 +736,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
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if (bptr->size.x < 0) {
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//first
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bptr[idx] = Rect3();
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bptr[idx].position = v;
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bptr[idx].size = Vector3(0.00001, 0.00001, 0.00001); //must have at least a bit of size
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bptr[idx] = Rect3(v, SMALL_VEC3);
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any_valid = true;
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} else {
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bptr[idx].expand_to(v);
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